呼啸波:元素效应解释
作者: Madison
Jan 16,2025
呼啸波涛的元素系统在 2.0 版本中发生了显着的变化。 最初,元素提供了角色增益和敌人抵抗力,但缺乏深层的协同反应。 2.0 版本引入了元素效果,除了被动增强之外,还允许更直接的交互。
元素效果:状态效果和减益
元素效果以前仅限于敌人,现在会影响玩家。 每个元素都有独特的效果:
Elemental Effect | Effect Description |
---|---|
Havoc Bane | Stacks periodically, up to 2. At 2 stacks, all stacks are removed, dealing Havoc DMG and reapplying to nearby characters. |
Glacio Chafe | Reduces movement speed per stack, up to 10 stacks which freeze the resonator. Players can "Struggle" to reduce freeze duration. |
Spectro Frazzle | Stacks reduce periodically, dealing Spectro DMG per reduction. More stacks = more DMG. |
Fusion Burst | Stacks up to 10, then explodes, dealing significant Fusion DMG. |
Aero Erosion | Deals periodic Aero DMG per stack. Stacks don't deplete to deal damage. More stacks = more DMG. |
Electro Flare | Reduces ATK based on stacks: 1-4 stacks (-5%), 5-9 stacks (-7% + Magnetized effect), 10 stacks (-10%). |
利用元素效果的谐振器、回声和回声集
目前,元素效果的利用仍然很小,仅限于特定的谐振器、回声和回声集:
谐振器:
回声和回声集:
虽然目前受到限制,但元素效果的整合预示着未来它们将在《呼啸海浪》的游戏玩法中发挥更重要的作用。