文明7:確認された不思議が明らかになりました
著者: Olivia
Feb 11,2025
文明の驚異を探る7:驚異の完全なガイド
構造を構築することで、文明7 で文明を強化しますが、本当に繁栄するためには、不思議の領域を掘り下げなければなりません。この包括的なガイドは、文明7 で利用可能なすべての不思議を詳述します。
目次文明7 驚異は明確な年齢カテゴリに分けられます。各年齢は、以下にリストされているユニークな不思議を提示します。
Wonder | Effect | Placement Requirements |
---|---|---|
Angkor Wat | Increased Happiness and Specialist Limit in the City. | Adjacent to a River tile. |
Colosseum | +3 Culture; +2 Happiness on Quarters in this City. | Adjacent to a District. |
Colossus | +3 Gold; +3 Resource Capacity; +1 Economic Attribute point. | On Coast adjacent to land. |
Dur-Sharrukin | +5 Science; Acts like a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals; +1 Diplomatic Attribute point. | On a Rough tile. |
Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | On a Flat tile. |
Ha’among’a Maui | +2 Culture; +1 Culture and Food on Fishing Boats; +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food on Farms; +10% growth rate in all Cities; +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Increased Food and Resource Capacity in this City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles in this City. | On a Tropical tile. |
Nalanda | +3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point. | On a Plains tile. |
Oracle | Increased Culture; bonus Culture per Age from Narrative Events. | On a Rough tile. |
Petra | +2 Gold; +1 Gold and Production per Desert tile in the Settlement. | On a Desert tile. |
Pyramid of the Sun | +3 Culture; +3 Culture on each Quarter in this Settlement. | On a Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles. | On a Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Increased Happiness and Culture based on excess Happiness. | On a Plains tile. |
Terracotta Army | +2 Production; free Army Commander upon construction; +25% Army experience. | On a Grassland tile. |
Weiyang Palace | +6 Influence. | On a Grassland tile. |
Wonder | Effects | Placement Requirements |
---|---|---|
Borobudur | +3 Happiness; +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence; +1 Happiness adjacency bonus for Buildings near Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness on nearby Cities. | On a Rough tile. |
Erdene Zuu | Increased Culture upon creating Cavalry Units. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture; +2 Culture and Gold on Fortification Buildings. | Adjacent to a District. |
Hale o Keawe | +2 Culture; bonus Culture for constructing Coastal Buildings; 3 Relic Slots. | Adjacent to a Coast tile (excluding Tundra). |
House of Wisdom | +3 Science; 3 Relics; +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold; Increased Resource Capacity; bonus Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
Notre Dame | +4 Happiness; bonus Culture from Specialists during Celebrations; immediate Celebration upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence; +3 Science and +2 Production to Unique Improvements. | On a Grassland tile. |
Shwedagon Zedi Daw | +4 Science; bonus Science on happy Rural tiles; +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold; +2 Resource Capacity; bonus Gold and Production based on assigned Resources. | On a Desert tile. |
White Tower | Increased Happiness based on slotted Unique Traditions. | Adjacent to a City Hall. |
不思議 | 効果 | 配置要件 |
---|---|---|
<ゲート | 生産の増加。戦争の疲れの幸福のペナルティへの免責。征服された入植地の幸福の増加。 | 地区に隣接しています。貿易ルートに基づいたボーナス文化。 |
沿岸タイルに隣接しています。都市国家の宗教に基づくボーナスカルチャーと金。 | ラフなタイル。地区に隣接している。スロット付きの素晴らしい作品がある都市でのボーナス文化。湖のタイルのボーナス食品、文化、幸福。 | 湖のタイルに隣接しています。 🎵>決定される<幸福の増加。素晴らしい作品のスロット。 |
自由の像<移民ユニットをスポーンします。リソース容量の増加。割り当てられたリソースに基づいたボーナスゴールドと生産。 | 土地に隣接する海岸タイル。 🎵>決定される< | これは、文明7