If you're like me and constantly finding yourself on the losing end in Dead Sails, fear not—there's a plethora of weapons, boats, and various items that can give you the edge you need until you reach the next safe zone. To help you navigate this treacherous world, I've put together a comprehensive list of all items in Dead Sails, detailing how to acquire and utilize them. After all, why waste time searching when you can know exactly what to look for and when to find it?
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Table of contents
- All Weapons & Ammo in Dead Sails
- Armor in Dead Sails
- Full List of Boats in Dead Sails
- All Rafts in Dead Sails
- Every Healing Item in Dead Sails
- Miscellaneous Items in Dead Sails
- New Items in Dead Sails
All Weapons & Ammo in Dead Sails
Hand-to-hand combat won't get you far in Dead Sails. To take down mobs and secure the best loot, you need to be armed and dangerous. Thankfully, the developers have kept the weapon count manageable, with each serving a unique purpose. Let's dive into the weapons available in Dead Sails, their functions, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Perfect for close-quarters combat; it's a must-have when mobs rush you at night. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or a special boat | Comes in packs of 12 rounds, so use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (all $ symbols refer to in-game currency) | With only 4 bullets per barrel, make each shot count. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Limited to 4 bullets, so precision is key. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for long-range sniping and decent at mid-range encounters. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refills your rifle; more generous than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out buildings; watch mobs scatter as you lob one in. |
*Dynamite* | 15 Dabloons at the Shop Store or default with Miner class | A powerful area-of-effect explosive for clearing obstacles and dealing heavy damage. |
*Turret* | Varies in cost; found at every Shop store | A static machine gun for your boat; requires a player to operate and boasts a high rate of fire. |
Armor in Dead Sails
While I appreciate the simplicity of Dead Sails, a bit more variety in armor options would be welcome. Currently, the game features only two types of armor. Although additional skins, levels, and variations would enhance the experience, here's what's available:
**Name** | **Where to get it** | **Info** |
*Chestplate* | 75 Dabloons at the Shop Store | Increases resistance to enemy damage, but won't prevent instant death. |
*Helmet* | 75 Dabloons at the Shop Store | Reduces damage taken; when paired with the chestplate, it's quite effective. |
Full List of Boats in Dead Sails
Boats in Dead Sails are more than just transport—they're oversized inventory bags. Ideal for teams, you can ferry loot back and forth for a hefty profit. While they don't vary in speed or size, their aesthetics set them apart:
**Name** | **Where to get it** | **Info** |
*Default* | Starter boat; no purchase necessary | A solid choice until you get the hang of the game |
*Military* | 150 Dabloons in the starting lobby | Adds a touch of camouflage to your adventures |
*Junk* | 150 Dabloons in the starting lobby | Embrace the charm of this quirky vessel |
*Modern Boat* | 150 Dabloons in the starting lobby | A sleek option for those who prefer a contemporary look |
*Dragon Boat* | 150 Dabloons in the starting lobby | A unique blend of Viking and Mickey Mouse aesthetics |
*Rubber Duckie* | 150 Dabloons in the starting lobby | Arguably the best boat for a fun and light-hearted game experience |
*Viking Boat* | 150 Dabloons in the starting lobby | Complete with shields and a dragon carving; truly a sight to behold |
*Empress* | 150 Dabloons in the starting lobby | A stylish pink vessel perfect for amassing loot |
*Sheep* | 150 Dabloons in the starting lobby | The quirky black sheep of the boat lineup |
*Shark Boat* | 150 Dabloons in the starting lobby | Sadly, no Baby Shark song accompanies this fierce-looking boat |
*Bling Boat* | 150 Dabloons in the starting lobby | For those who want to feel like a hip-hop star on the water |
If you're looking for extra space for your crew or loot, consider adding a raft to your fleet.
All Rafts in Dead Sails
Rafts offer additional space for zombies, loot, or turrets. Collecting all rafts in Dead Sails is straightforward, as there are only a few options:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for your loot; no frills attached |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel |
*Medic* | 300 Dabloons and 3 wins | Equipped with bandages and medkits for quick recovery after battles |
*Trader* | 500 Dabloons and 10 wins | Allows you to sell items on the spot, planning your purchases in advance |
*Ammo* | 400 Dabloons and 5 wins | Stock up on ammo without needing to visit a safe zone |
Every Healing Item in Dead Sails
Whether you're a Medic or not, understanding the healing items in Dead Sails is crucial for extending your gameplay. Here's what you need to know:
**Name** | **Where to get it** | **Info** |
*Bandage* | 3 Dabloons or $10 at the Shop Store | Provides a modest 20% health boost; best when stacked, but can be a money sink |
*Shark oil* | $35 at the General Store | Fully restores health and offers a temporary speed boost; the ultimate healing item |
*Medkit* | 20 Dabloons | Restores 100% health; the best value for money among healing items |
Miscellaneous Items in Dead Sails
Not all items in Dead Sails are weapons, boats, or healing aids, but that doesn't make them any less important. Here are some miscellaneous items you might find useful:
**Name** | **Where to get it** | **Info** |
*Coal* | 3 Dabloons or $20 at the Shop Store | Useful for protecting your ship and gaining more fuel until the next safe area |
*Shovel* | Starter item for Miner class | Can serve as a makeshift weapon, though not very effective |
*Torch* | 3 Dabloons or $10 | Invaluable at night for spotting loot and ambushing mobs |
*Steel* | 10 Dabloons at the Shop Store | Offers basic protection for your ship; not the best value |
*Steel plate* | 25 Dabloons at the Shop Store | Provides enhanced protection for your boat against zombies and mobs |
*Cross* | 40 Dabloons at the Shop Store | Keeps zombies at bay during nighttime looting |
*Lantern* | 3 Dabloons at the Shop Store | Provides light in dark areas; can also be used as a melee weapon |
New Items in Dead Sails
Alongside the new Kraken boss and class system changes, Dead Sails introduces three exciting new items. As of this writing, no one has discovered recipes or other acquisition methods, but here's what we know about their potential uses:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships and serve as a stealthy trap; adds a layer of strategy to gameplay |
*Wizard Orb Staff* | TBA | The first introduction of magic, possibly limited to Necromancers, Pyromaniacs, and Priests |
*Flying Broomstick* | TBA | Likely acquired through a recipe; may have class-specific or other requirements |
Now that you're equipped with all the necessary information, you'll be a force to be reckoned with in Dead Sails. Remember, success still hinges on a bit of luck and strong teamwork. For further preparation, check out my guide on how to defeat the new Kraken in Dead Sails and show that colossal squid who's really in charge.