Warhammer 40,000: Space Marine 2’s First Public Test Server Goes Live, Update 7.0 Patch Notes Reveal Huge Changes

Author: Blake Mar 17,2025

The public test server for *Warhammer 40,000: Space Marine 2* is now live, offering an early glimpse at Update 7.0. Publisher Focus Entertainment and developer Saber Interactive have released preliminary patch notes, acknowledging that the final 7.0 notes may differ due to ongoing bug fixes. This PTS (PC only) update is substantial.

Update 7.0 introduces a new PvE mission, "Exfiltration," and a new secondary weapon, the Inferno Pistol, usable by Vanguard, Sniper, and Heavy classes. Endgame prestige ranks are added to PvE, alongside private PvP lobbies. Customization options expand with new colors (Volupus Pink and Thousand Sons Blue), Bulwark cloth and hand recoloring, and a 50% increase in PvP customization rewards. New skins include an Imperial Fists Champion skin for the Tactical class and a Space Wolves Champion skin for the Vanguard class.

Significant balance changes include an expanded weapon arsenal in PvE, granting all classes more weapon choices. The Assault class can now wield the Power Sword without mods. A welcome fix addresses griefing on the Inferno Operation; players reaching the assembly area will now teleport others there after a short delay.

Which Warhammer 40,000 Enemy Faction Would You Like to See in Space Marine 3?

Following recent teases of Horde mode and a response to community concerns regarding "FOMO" events and content updates, the Update 7.0 PTS patch notes detail the changes:

Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes

New Features

  • New PvE mission: Exfiltration
  • New Secondary Weapon (PvP & PvE): Inferno Pistol for Vanguard, Sniper, and Heavy classes.
  • Prestige ranks in PvE.
  • PvP Private lobbies.
  • Customization: New Colors (Volupus Pink and Thousand Sons Blue), Bulwark Cloth Recoloring, Hands Recoloring, Rewards increased by 50% in PvP.

Balancing

Extended Weapon arsenal in PvE: All classes now have a larger weapon choice (detailed weapon lists below).

Heavy Bolt Rifle Rework (Artificer & Relic versions): Specific changes to magazine capacity, ammo reserve, accuracy, range, and scope additions detailed below.

Fade HP and Health Restoration Cap Added: A maximum cap is added to restore fade HP per action; and a max target to restore health per action to the following weapons: Heavy Melta Gun, Melta Gun, Heavy Plasma.

Weapon Perks Update

(Detailed changes to numerous weapon perks for Heavy Bolt Rifle, Bolt Rifle, Auto Bolt Rifle, Plasma Incinerator, Stalker Bolt Rifle, Bolt Carbine, Occulus Bolt Carbine, Melta Rifle, Instigator Bolt Carbine, Bolt Sniper Rifle, Las Fusil, Heavy Bolter, Heavy Plasma Incinerator, Multi-Melta, Bolt Pistol, Plasma Pistol, Heavy Bolt Pistol, Chainsword, Thunder Hammer, Power Fist, and Combat Knife are listed below. Due to length, these are omitted here for brevity.)

Bolt Weapons Buffs

  • Bolt Rifle (all versions): Base damage increased by 5%
  • Auto Bolt Rifle: Base damage increased by 5%
  • Instigator Bolt Carbine: Base damage increased by 5%
  • Bolt Carbine (ONLY Marksman Bolt Carbine versions): Ammo Reserve increased by one magazine size (+20)

Operations

  • Obelisk: Added new voiceovers for clarity in the final sequence.
  • Inferno: Players reaching the assembly area will now forcefully teleport others there after a delay (notification at 1:30, teleport at 1:45).

Bug Fixes

(Detailed bug fixes for Occulus Bolt Carbine, Multi-Melta, Sniper Class, Tactical Class, Heavy Class, Trials, and other miscellaneous fixes are listed below. Due to length, these are omitted here for brevity.)