Ultimate Ninja Time Elements Guide und Tierliste [veröffentlicht]

Autor: Sebastian Feb 26,2025

Beherrschen Sie die Elemente in Ninja -Zeit: Eine umfassende Anleitung und Tierliste

In Ninja Time ist die elementare Meisterschaft von größter Bedeutung, um Ninja -Größe zu erreichen. Jedes Element verleiht einzigartige, kraftvolle Fähigkeiten, von der feurigen Zerstörung des Feuers bis zur flinke Ausweichen des Windes. Mit dieser Leitfaden- und Tierliste können Sie das perfekte Element für Ihren Playstyle auswählen.

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Ninja Time Elements Tier List

Bild von Tiermaker

Eis und Feuer regeln die vielseitigsten Elemente in Ninja -Zeit . ICE bietet eine beispiellose Massenkontrolle, während Fire verheerende Fernkampfschaden erzeugt. Anfänger finden benutzerfreundliche Optionen für Erde und Blitze und bieten einen soliden, konsistenten Schadensausgang.

Ninja Time Elements List

ElementsDescription
Ice Element from Ninja Time **Ice**A top-tier element specializing in crowd control and powerful damage bursts.
Fire Element from Ninja Time **Fire**A high-damage element focused on ranged attacks and sustained offensive pressure.
Lightning Element from Ninja Time **Lightning**A powerful element emphasizing speed, crowd control, and disruptive tactics.
Wind Element from Ninja Time **Wind**A strong element ideal for ranged attacks and evading enemy assaults.
Earth Element from Ninja Time **Earth**A robust element offering excellent crowd control, high defense, and substantial health.
Water Element from Ninja Time **Water**An element specializing in crowd control and tactical escapes.

Während alle Elemente Verdienste besitzen, sticht ICE aufgrund seiner einzigartigen Natur und Seltenheit (5%) auf und gewährt überlegene Statistiken. Für neue Spieler werden Blitz oder Feuer für ihren Schaden und ihre Vielseitigkeit empfohlen.

Detaillierte Elementarfähigkeiten

Im Folgenden finden Sie eine umfassende Aufschlüsselung der Fähigkeiten jedes Elements, in dem ihre einzigartigen Kräfte und Auswirkungen beschrieben werden:

Ice Element from Ninja Time ICE -Elementfähigkeiten

AbilityDescription
**Ice 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base 10 per needle, +1 per mastery level (Ninjutsu/Ice) •**Cooldown**: 6 seconds •**Chakra Cost**: 15 Chakra
**Ice 2**•**Requirement:** Ninjutsu: 3 •**Damage**: Base 20, +6 per mastery level (Ninjutsu/Ice), +1 second freeze •**Cooldown**: 13 seconds •**Chakra Cost**: 45 Chakra
**Ice 3**•**Requirement:** Ninjutsu: 6 •**Damage**: Base 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds freeze, Defense Break •**Cooldown**: 18 seconds •**Chakra Cost**: 35 Chakra
**Ice 4**•**Requirement:** Ninjutsu: 10 •**Damage**: Base 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds freeze •**Cooldown**: 15 seconds •**Chakra Cost**: 50 Chakra
**Ice 5**•**Requirement:** Ninjutsu: 15 •**Damage**: Base 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds freeze •**Cooldown**: 25 seconds •**Chakra Cost**: 75 Chakra
**Ice 6**•**Requirement:** Ninjutsu: 20 •**Damage**: Base 3 per hit, +0.8 per mastery level (Ninjutsu/Ice) •**Cooldown**: 30 seconds •**Chakra Cost**: 100 Chakra

Fire Element from Ninja Time Feuerelementfähigkeiten

AbilityDescription
**Fire 1**•**Requirement**: Ninjutsu: 1 •**Damage**: Base 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage •**Cooldown**: 8 seconds •**Chakra Cost**: 15 Chakra
**Fire 2**•**Requirement**: Ninjutsu: 2 •**Damage**: Base 12, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 10 seconds •**Chakra Cost**: 25 Chakra
**Fire 3**•**Requirement**: Ninjutsu: 4 •**Damage**: Base 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds fire damage •**Cooldown**: 18 seconds •**Chakra Cost**: 45 Chakra
**Fire 4**•**Requirement**: Ninjutsu: 4 •**Damage**: Base 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds fire damage •**Cooldown**: 12 seconds •**Chakra Cost**: 45 Chakra
**Fire 5**•**Requirement**: Ninjutsu: 8 •**Damage**: Base 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 15 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Fire 6**•**Requirement**: Ninjutsu: 12 •**Damage**: Base 30, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 20 seconds •**Chakra Cost**: 30 Chakra
**Fire 7**•**Requirement**: Ninjutsu: 16 •**Damage**: Base 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds fire damage •**Cooldown**: 25 seconds •**Chakra Cost**: 75 Chakra
**Fire 8**•**Requirement**: Ninjutsu: 15

Beschädigung : Basis 120, +20 pro Meisterschaft (Ninjutsu/Feuer), +5 Sekunden Feuerschaden
Abklingzeit : 40 Sekunden
Chakra Kosten : 175 Chakra

Lightning Element from Ninja Time Lightning -Elementfähigkeiten

AbilityDescription
**Lightning 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds electrify •**Cooldown**: 8 seconds •**Chakra Cost**: 15 Chakra
**Lightning 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns •**Cooldown**: 17 seconds •**Chakra Cost**: 25 Chakra +5 per second
**Lightning 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds electrify •**Cooldown**: 12 seconds •**Chakra Cost**: 45 Chakra
**Lightning 4**•**Requirement:** Ninjutsu: 6 •**Damage**: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns •**Cooldown**: 20 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Lightning 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base 0, (+1.5x move speed) •**Cooldown**: 5 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Lightning 6**•**Requirement:** Ninjutsu: 6 •**Damage**: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies •**Cooldown**: 20 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Lightning 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds electrify •**Cooldown**: 20 seconds •**Chakra Cost**: 85 Chakra
**Lightning 8**•**Requirement:** Ninjutsu: 20

Beschädigung : Basis 290, +28 pro Mastery -Level (Ninjutsu/Lightning), +6 Sekunden elektrifizieren, Verteidigungspause
Abklingzeit : 60 Sekunden
Chakra Kosten : 200 Chakra

Wind Element from Ninja Time Windelementfähigkeiten

AbilityDescription
**Wind 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base 19, +2.5 per mastery level (Ninjutsu/Wind) •**Cooldown**: 7 seconds •**Chakra Cost**: 15 Chakra
**Wind 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base 0, Dash •**Cooldown**: 15 seconds •**Chakra Cost**: 35 Chakra
**Wind 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base 17, +4 per mastery level (Ninjutsu/Wind) •**Cooldown**: 10 seconds •**Chakra Cost**: 40 Chakra
**Wind 4**•**Requirement:** Ninjutsu: 6 •**Damage**: Base 18, +8 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 15 seconds •**Chakra Cost**: 50 Chakra
**Wind 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base 35, +6 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 12 seconds •**Chakra Cost**: 65 Chakra
**Wind 6**•**Requirement:** Ninjutsu: 12 •**Damage**: Base 5 per hit, +0.75 per mastery level (Ninjutsu/Wind) •**Cooldown**: 20 seconds •**Chakra Cost**: 80 Chakra
**Wind 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base 70 per second, +10 per mastery level (Ninjutsu/Wind) •**Cooldown**: 18 seconds •**Chakra Cost**: 85 Chakra
**Wind 8**•**Requirement:** Ninjutsu: 20 •**Damage**: Base 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 40 seconds •**Chakra Cost**: 100 Chakra

Earth Element from Ninja Time Erdelementfähigkeiten

AbilityDescription
**Earth 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base 3 per hit, +0.5 per mastery level (Ninjutsu/Earth) •**Cooldown**: 9 seconds •**Chakra Cost**: 20 Chakra
**Earth 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base 0 •**Cooldown**: 11 seconds •**Chakra Cost**: 25 Chakra +5 per second
**Earth 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base 15, +12 per mastery level (Ninjutsu/Earth) •**Cooldown**: 13 seconds •**Chakra Cost**: 45 Chakra
**Earth 4**•**Requirement:** Ninjutsu: 6 •**Damage**: Base 0 •**Cooldown**: 15 seconds •**Chakra Cost**: 55 Chakra +5 per second
**Earth 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base 0, (slow: 50%) •**Cooldown**: 18 seconds •**Chakra Cost**: 50 Chakra
**Earth 6**•**Requirement:** Ninjutsu: 12 •**Damage**: Base 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break •**Cooldown**: 15 seconds •**Chakra Cost**: 45 Chakra
**Earth 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base 0, Drain 50 Chakra per second from enemies •**Cooldown**: 20 seconds •**Chakra Cost**: 80 Chakra +5 per second
**Earth 8**•**Requirement:** Ninjutsu: 20 •**Damage**: Base 1 per hit, +1 per mastery level (Ninjutsu/Earth) •**Cooldown**: 40 seconds •**Chakra Cost**: 150 Chakra

Water Element from Ninja Time Wasserelementfähigkeiten

AbilityDescription
**Water 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 8 seconds •**Chakra Cost**: 20 Chakra
**Water 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies •**Cooldown**: 12 seconds •**Chakra Cost**: 25 Chakra
**Water 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 13 seconds •**Chakra Cost**: 35 Chakra
**Water 4**•**Requirement**: Ninjutsu: 6 •**Damage**: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns •**Cooldown**: 16 seconds •**Chakra Cost**: 50 Chakra
**Water 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns •**Cooldown**: 20 seconds •**Chakra Cost**: 65 Chakra
**Water 6**•**Requirement:** Ninjutsu: 12 •**Damage**: Base 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 25 seconds •**Chakra Cost**: 85 Chakra
**Water 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base 40 per water pillar, +14 per mastery level (Ninjutsu/Water) •**Cooldown**: 30 seconds •**Chakra Cost**: 95 Chakra
**Water 8** •**Requirement:** Ninjutsu: 20 •**Damage**: Base 100, +16 per mastery level (Ninjutsu/Water), Defense Break

Abklingzeit : 40 Sekunden
Chakra Kosten : 150 Chakra

Elemente in der Ninja -Zeit erneut übertragen

A screen showing the reroll screen in Ninja Time

Bild durch den Eskapisten

Um Elemente neu zu übergeben, greifen Sie auf die Schaltfläche "Spin" im Hauptmenü zu. Dies führt Sie zu einem Bildschirm im slotmaschinengestützten Bildschirm, auf dem Sie Elemente, Familie und Clan umleiten können. Verwenden Sie Ihre Drehungen mit Bedacht, da sie begrenzt und schwer zu erreichen sind.

Dieser umfassende Leitfaden deckt alle Aspekte der elementaren Meisterschaft in Ninja -Zeit ab. Wenden Sie sich an unsere Begleitführer zu Familien und Clans, um einen vollständigen strategischen Vorteil zu erhalten!