Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Author: Sebastian Feb 26,2025

Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List

In Ninja Time, elemental mastery is paramount to achieving ninja greatness. Each element bestows unique, powerful abilities, from the fiery devastation of Fire to the nimble evasion of Wind. This guide and tier list will help you choose the perfect element for your playstyle.

Recommended Videos Ninja Time Elements Tier List

Ninja Time Elements Tier List

Image by Tiermaker

Ice and Fire reign supreme as the most versatile elements in Ninja Time. Ice offers unparalleled crowd control, while Fire delivers devastating ranged damage. Beginners will find Earth and Lightning user-friendly options, providing solid, consistent damage output.

Ninja Time Elements List

ElementsDescription
Ice Element from Ninja Time
Ice
A top-tier element specializing in crowd control and powerful damage bursts.
Fire Element from Ninja Time
Fire
A high-damage element focused on ranged attacks and sustained offensive pressure.
Lightning Element from Ninja Time
Lightning
A powerful element emphasizing speed, crowd control, and disruptive tactics.
Wind Element from Ninja Time
Wind
A strong element ideal for ranged attacks and evading enemy assaults.
Earth Element from Ninja Time
Earth
A robust element offering excellent crowd control, high defense, and substantial health.
Water Element from Ninja Time
Water
An element specializing in crowd control and tactical escapes.

While all elements possess merit, Ice stands out due to its unique nature and rarity (5%), granting superior stats. For new players, Lightning or Fire are recommended for their damage and versatility.

Detailed Elemental Abilities

Below is a comprehensive breakdown of each element's abilities, outlining their unique powers and effects:

Ice Element from Ninja Time Ice Element Abilities

AbilityDescription
Ice 1Requirement: Ninjutsu: 1
Damage: Base 10 per needle, +1 per mastery level (Ninjutsu/Ice)
Cooldown: 6 seconds
Chakra Cost: 15 Chakra
Ice 2Requirement: Ninjutsu: 3
Damage: Base 20, +6 per mastery level (Ninjutsu/Ice), +1 second freeze
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Ice 3Requirement: Ninjutsu: 6
Damage: Base 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds freeze, Defense Break
Cooldown: 18 seconds
Chakra Cost: 35 Chakra
Ice 4Requirement: Ninjutsu: 10
Damage: Base 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds freeze
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Ice 5Requirement: Ninjutsu: 15
Damage: Base 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds freeze
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Ice 6Requirement: Ninjutsu: 20
Damage: Base 3 per hit, +0.8 per mastery level (Ninjutsu/Ice)
Cooldown: 30 seconds
Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element Abilities

AbilityDescription
Fire 1Requirement: Ninjutsu: 1
Damage: Base 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Fire 2Requirement: Ninjutsu: 2
Damage: Base 12, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second
Cooldown: 10 seconds
Chakra Cost: 25 Chakra
Fire 3Requirement: Ninjutsu: 4
Damage: Base 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds fire damage
Cooldown: 18 seconds
Chakra Cost: 45 Chakra
Fire 4Requirement: Ninjutsu: 4
Damage: Base 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds fire damage
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Fire 5Requirement: Ninjutsu: 8
Damage: Base 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage per second
Cooldown: 15 seconds
Chakra Cost: 0 Chakra +5 per second
Fire 6Requirement: Ninjutsu: 12
Damage: Base 30, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second
Cooldown: 20 seconds
Chakra Cost: 30 Chakra
Fire 7Requirement: Ninjutsu: 16
Damage: Base 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds fire damage
Cooldown: 25 seconds
Chakra Cost: 75 Chakra
Fire 8Requirement: Ninjutsu: 15
Damage: Base 120, +20 per mastery level (Ninjutsu/Fire), +5 seconds fire damage
Cooldown: 40 seconds
Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element Abilities

AbilityDescription
Lightning 1Requirement: Ninjutsu: 1
Damage: Base 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds electrify
Cooldown: 8 seconds
Chakra Cost: 15 Chakra
Lightning 2Requirement: Ninjutsu: 2
Damage: Base 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns
Cooldown: 17 seconds
Chakra Cost: 25 Chakra +5 per second
Lightning 3Requirement: Ninjutsu: 4
Damage: Base 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds electrify
Cooldown: 12 seconds
Chakra Cost: 45 Chakra
Lightning 4Requirement: Ninjutsu: 6
Damage: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 5Requirement: Ninjutsu: 8
Damage: Base 0, (+1.5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6Requirement: Ninjutsu: 6
Damage: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies
Cooldown: 20 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 7Requirement: Ninjutsu: 16
Damage: Base 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds electrify
Cooldown: 20 seconds
Chakra Cost: 85 Chakra
Lightning 8Requirement: Ninjutsu: 20
Damage: Base 290, +28 per mastery level (Ninjutsu/Lightning), +6 seconds electrify, Defense Break
Cooldown: 60 seconds
Chakra Cost: 200 Chakra

Wind Element from Ninja Time Wind Element Abilities

AbilityDescription
Wind 1Requirement: Ninjutsu: 1
Damage: Base 19, +2.5 per mastery level (Ninjutsu/Wind)
Cooldown: 7 seconds
Chakra Cost: 15 Chakra
Wind 2Requirement: Ninjutsu: 2
Damage: Base 0, Dash
Cooldown: 15 seconds
Chakra Cost: 35 Chakra
Wind 3Requirement: Ninjutsu: 4
Damage: Base 17, +4 per mastery level (Ninjutsu/Wind)
Cooldown: 10 seconds
Chakra Cost: 40 Chakra
Wind 4Requirement: Ninjutsu: 6
Damage: Base 18, +8 per mastery level (Ninjutsu/Wind), Defense Break
Cooldown: 15 seconds
Chakra Cost: 50 Chakra
Wind 5Requirement: Ninjutsu: 8
Damage: Base 35, +6 per mastery level (Ninjutsu/Wind), Defense Break
Cooldown: 12 seconds
Chakra Cost: 65 Chakra
Wind 6Requirement: Ninjutsu: 12
Damage: Base 5 per hit, +0.75 per mastery level (Ninjutsu/Wind)
Cooldown: 20 seconds
Chakra Cost: 80 Chakra
Wind 7Requirement: Ninjutsu: 16
Damage: Base 70 per second, +10 per mastery level (Ninjutsu/Wind)
Cooldown: 18 seconds
Chakra Cost: 85 Chakra
Wind 8Requirement: Ninjutsu: 20
Damage: Base 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break
Cooldown: 40 seconds
Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element Abilities

AbilityDescription
Earth 1Requirement: Ninjutsu: 1
Damage: Base 3 per hit, +0.5 per mastery level (Ninjutsu/Earth)
Cooldown: 9 seconds
Chakra Cost: 20 Chakra
Earth 2Requirement: Ninjutsu: 2
Damage: Base 0
Cooldown: 11 seconds
Chakra Cost: 25 Chakra +5 per second
Earth 3Requirement: Ninjutsu: 4
Damage: Base 15, +12 per mastery level (Ninjutsu/Earth)
Cooldown: 13 seconds
Chakra Cost: 45 Chakra
Earth 4Requirement: Ninjutsu: 6
Damage: Base 0
Cooldown: 15 seconds
Chakra Cost: 55 Chakra +5 per second
Earth 5Requirement: Ninjutsu: 8
Damage: Base 0, (slow: 50%)
Cooldown: 18 seconds
Chakra Cost: 50 Chakra
Earth 6Requirement: Ninjutsu: 12
Damage: Base 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break
Cooldown: 15 seconds
Chakra Cost: 45 Chakra
Earth 7Requirement: Ninjutsu: 16
Damage: Base 0, Drain 50 Chakra per second from enemies
Cooldown: 20 seconds
Chakra Cost: 80 Chakra +5 per second
Earth 8Requirement: Ninjutsu: 20
Damage: Base 1 per hit, +1 per mastery level (Ninjutsu/Earth)
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element Abilities

AbilityDescription
Water 1Requirement: Ninjutsu: 1
Damage: Base 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
Cooldown: 8 seconds
Chakra Cost: 20 Chakra
Water 2Requirement: Ninjutsu: 2
Damage: Base 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies
Cooldown: 12 seconds
Chakra Cost: 25 Chakra
Water 3Requirement: Ninjutsu: 4
Damage: Base 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
Cooldown: 13 seconds
Chakra Cost: 35 Chakra
Water 4Requirement: Ninjutsu: 6
Damage: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
Cooldown: 16 seconds
Chakra Cost: 50 Chakra
Water 5Requirement: Ninjutsu: 8
Damage: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
Cooldown: 20 seconds
Chakra Cost: 65 Chakra
Water 6Requirement: Ninjutsu: 12
Damage: Base 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
Cooldown: 25 seconds
Chakra Cost: 85 Chakra
Water 7Requirement: Ninjutsu: 16
Damage: Base 40 per water pillar, +14 per mastery level (Ninjutsu/Water)
Cooldown: 30 seconds
Chakra Cost: 95 Chakra
Water 8 Requirement: Ninjutsu: 20
Damage: Base 100, +16 per mastery level (Ninjutsu/Water), Defense Break
Cooldown: 40 seconds
Chakra Cost: 150 Chakra

Rerolling Elements in Ninja Time

A screen showing the reroll screen in Ninja Time

Image by The Escapist

To reroll elements, access the 'Spin' button on the main menu. This will take you to a slot machine-style screen where you can reroll elements, family, and clan. Use your spins judiciously, as they are limited and difficult to obtain.

This comprehensive guide covers all aspects of elemental mastery in Ninja Time. Consult our companion guides on Families and Clans for a complete strategic advantage!