Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to achieving ninja greatness. Each element bestows unique, powerful abilities, from the fiery devastation of Fire to the nimble evasion of Wind. This guide and tier list will help you choose the perfect element for your playstyle.
Recommended Videos Ninja Time Elements Tier List
Ice and Fire reign supreme as the most versatile elements in Ninja Time. Ice offers unparalleled crowd control, while Fire delivers devastating ranged damage. Beginners will find Earth and Lightning user-friendly options, providing solid, consistent damage output.
Ninja Time Elements List
Elements | Description |
---|---|
![]() Ice | A top-tier element specializing in crowd control and powerful damage bursts. |
![]() Fire | A high-damage element focused on ranged attacks and sustained offensive pressure. |
![]() Lightning | A powerful element emphasizing speed, crowd control, and disruptive tactics. |
![]() Wind | A strong element ideal for ranged attacks and evading enemy assaults. |
![]() Earth | A robust element offering excellent crowd control, high defense, and substantial health. |
![]() Water | An element specializing in crowd control and tactical escapes. |
While all elements possess merit, Ice stands out due to its unique nature and rarity (5%), granting superior stats. For new players, Lightning or Fire are recommended for their damage and versatility.
Detailed Elemental Abilities
Below is a comprehensive breakdown of each element's abilities, outlining their unique powers and effects:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base 10 per needle, +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base 20, +6 per mastery level (Ninjutsu/Ice), +1 second freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds freeze, Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base 3 per hit, +0.8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
Fire Element Abilities
Ability | Description |
---|---|
Fire 1 | •Requirement: Ninjutsu: 1 •Damage: Base 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage •Cooldown: 8 seconds •Chakra Cost: 15 Chakra |
Fire 2 | •Requirement: Ninjutsu: 2 •Damage: Base 12, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •Cooldown: 10 seconds •Chakra Cost: 25 Chakra |
Fire 3 | •Requirement: Ninjutsu: 4 •Damage: Base 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds fire damage •Cooldown: 18 seconds •Chakra Cost: 45 Chakra |
Fire 4 | •Requirement: Ninjutsu: 4 •Damage: Base 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds fire damage •Cooldown: 12 seconds •Chakra Cost: 45 Chakra |
Fire 5 | •Requirement: Ninjutsu: 8 •Damage: Base 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •Cooldown: 15 seconds •Chakra Cost: 0 Chakra +5 per second |
Fire 6 | •Requirement: Ninjutsu: 12 •Damage: Base 30, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •Cooldown: 20 seconds •Chakra Cost: 30 Chakra |
Fire 7 | •Requirement: Ninjutsu: 16 •Damage: Base 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds fire damage •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Fire 8 | •Requirement: Ninjutsu: 15 •Damage: Base 120, +20 per mastery level (Ninjutsu/Fire), +5 seconds fire damage •Cooldown: 40 seconds •Chakra Cost: 175 Chakra |
Lightning Element Abilities
Ability | Description |
---|---|
Lightning 1 | •Requirement: Ninjutsu: 1 •Damage: Base 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds electrify •Cooldown: 8 seconds •Chakra Cost: 15 Chakra |
Lightning 2 | •Requirement: Ninjutsu: 2 •Damage: Base 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns •Cooldown: 17 seconds •Chakra Cost: 25 Chakra +5 per second |
Lightning 3 | •Requirement: Ninjutsu: 4 •Damage: Base 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds electrify •Cooldown: 12 seconds •Chakra Cost: 45 Chakra |
Lightning 4 | •Requirement: Ninjutsu: 6 •Damage: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns •Cooldown: 20 seconds •Chakra Cost: 0 Chakra +5 per second |
Lightning 5 | •Requirement: Ninjutsu: 8 •Damage: Base 0, (+1.5x move speed) •Cooldown: 5 seconds •Chakra Cost: 0 Chakra +5 per second |
Lightning 6 | •Requirement: Ninjutsu: 6 •Damage: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies •Cooldown: 20 seconds •Chakra Cost: 0 Chakra +5 per second |
Lightning 7 | •Requirement: Ninjutsu: 16 •Damage: Base 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds electrify •Cooldown: 20 seconds •Chakra Cost: 85 Chakra |
Lightning 8 | •Requirement: Ninjutsu: 20 •Damage: Base 290, +28 per mastery level (Ninjutsu/Lightning), +6 seconds electrify, Defense Break •Cooldown: 60 seconds •Chakra Cost: 200 Chakra |
Wind Element Abilities
Ability | Description |
---|---|
Wind 1 | •Requirement: Ninjutsu: 1 •Damage: Base 19, +2.5 per mastery level (Ninjutsu/Wind) •Cooldown: 7 seconds •Chakra Cost: 15 Chakra |
Wind 2 | •Requirement: Ninjutsu: 2 •Damage: Base 0, Dash •Cooldown: 15 seconds •Chakra Cost: 35 Chakra |
Wind 3 | •Requirement: Ninjutsu: 4 •Damage: Base 17, +4 per mastery level (Ninjutsu/Wind) •Cooldown: 10 seconds •Chakra Cost: 40 Chakra |
Wind 4 | •Requirement: Ninjutsu: 6 •Damage: Base 18, +8 per mastery level (Ninjutsu/Wind), Defense Break •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Wind 5 | •Requirement: Ninjutsu: 8 •Damage: Base 35, +6 per mastery level (Ninjutsu/Wind), Defense Break •Cooldown: 12 seconds •Chakra Cost: 65 Chakra |
Wind 6 | •Requirement: Ninjutsu: 12 •Damage: Base 5 per hit, +0.75 per mastery level (Ninjutsu/Wind) •Cooldown: 20 seconds •Chakra Cost: 80 Chakra |
Wind 7 | •Requirement: Ninjutsu: 16 •Damage: Base 70 per second, +10 per mastery level (Ninjutsu/Wind) •Cooldown: 18 seconds •Chakra Cost: 85 Chakra |
Wind 8 | •Requirement: Ninjutsu: 20 •Damage: Base 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break •Cooldown: 40 seconds •Chakra Cost: 100 Chakra |
Earth Element Abilities
Ability | Description |
---|---|
Earth 1 | •Requirement: Ninjutsu: 1 •Damage: Base 3 per hit, +0.5 per mastery level (Ninjutsu/Earth) •Cooldown: 9 seconds •Chakra Cost: 20 Chakra |
Earth 2 | •Requirement: Ninjutsu: 2 •Damage: Base 0 •Cooldown: 11 seconds •Chakra Cost: 25 Chakra +5 per second |
Earth 3 | •Requirement: Ninjutsu: 4 •Damage: Base 15, +12 per mastery level (Ninjutsu/Earth) •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Earth 4 | •Requirement: Ninjutsu: 6 •Damage: Base 0 •Cooldown: 15 seconds •Chakra Cost: 55 Chakra +5 per second |
Earth 5 | •Requirement: Ninjutsu: 8 •Damage: Base 0, (slow: 50%) •Cooldown: 18 seconds •Chakra Cost: 50 Chakra |
Earth 6 | •Requirement: Ninjutsu: 12 •Damage: Base 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break •Cooldown: 15 seconds •Chakra Cost: 45 Chakra |
Earth 7 | •Requirement: Ninjutsu: 16 •Damage: Base 0, Drain 50 Chakra per second from enemies •Cooldown: 20 seconds •Chakra Cost: 80 Chakra +5 per second |
Earth 8 | •Requirement: Ninjutsu: 20 •Damage: Base 1 per hit, +1 per mastery level (Ninjutsu/Earth) •Cooldown: 40 seconds •Chakra Cost: 150 Chakra |
Water Element Abilities
Ability | Description |
---|---|
Water 1 | •Requirement: Ninjutsu: 1 •Damage: Base 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •Cooldown: 8 seconds •Chakra Cost: 20 Chakra |
Water 2 | •Requirement: Ninjutsu: 2 •Damage: Base 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies •Cooldown: 12 seconds •Chakra Cost: 25 Chakra |
Water 3 | •Requirement: Ninjutsu: 4 •Damage: Base 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •Cooldown: 13 seconds •Chakra Cost: 35 Chakra |
Water 4 | •Requirement: Ninjutsu: 6 •Damage: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns •Cooldown: 16 seconds •Chakra Cost: 50 Chakra |
Water 5 | •Requirement: Ninjutsu: 8 •Damage: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns •Cooldown: 20 seconds •Chakra Cost: 65 Chakra |
Water 6 | •Requirement: Ninjutsu: 12 •Damage: Base 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •Cooldown: 25 seconds •Chakra Cost: 85 Chakra |
Water 7 | •Requirement: Ninjutsu: 16 •Damage: Base 40 per water pillar, +14 per mastery level (Ninjutsu/Water) •Cooldown: 30 seconds •Chakra Cost: 95 Chakra |
Water 8 | •Requirement: Ninjutsu: 20 •Damage: Base 100, +16 per mastery level (Ninjutsu/Water), Defense Break •Cooldown: 40 seconds •Chakra Cost: 150 Chakra |
Rerolling Elements in Ninja Time
To reroll elements, access the 'Spin' button on the main menu. This will take you to a slot machine-style screen where you can reroll elements, family, and clan. Use your spins judiciously, as they are limited and difficult to obtain.
This comprehensive guide covers all aspects of elemental mastery in Ninja Time. Consult our companion guides on Families and Clans for a complete strategic advantage!