Ultimate Ninja Time Elements Guide and Tier List [RELEASED]

Author: Sebastian Feb 26,2025

Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List

In Ninja Time, elemental mastery is paramount to achieving ninja greatness. Each element bestows unique, powerful abilities, from the fiery devastation of Fire to the nimble evasion of Wind. This guide and tier list will help you choose the perfect element for your playstyle.

Recommended Videos Ninja Time Elements Tier List

Ninja Time Elements Tier List

Image by Tiermaker

Ice and Fire reign supreme as the most versatile elements in Ninja Time. Ice offers unparalleled crowd control, while Fire delivers devastating ranged damage. Beginners will find Earth and Lightning user-friendly options, providing solid, consistent damage output.

Ninja Time Elements List

ElementsDescription
Ice Element from Ninja Time
Ice
A top-tier element specializing in crowd control and powerful damage bursts.
Fire Element from Ninja Time
Fire
A high-damage element focused on ranged attacks and sustained offensive pressure.
Lightning Element from Ninja Time
Lightning
A powerful element emphasizing speed, crowd control, and disruptive tactics.
Wind Element from Ninja Time
Wind
A strong element ideal for ranged attacks and evading enemy assaults.
Earth Element from Ninja Time
Earth
A robust element offering excellent crowd control, high defense, and substantial health.
Water Element from Ninja Time
Water
An element specializing in crowd control and tactical escapes.

While all elements possess merit, Ice stands out due to its unique nature and rarity (5%), granting superior stats. For new players, Lightning or Fire are recommended for their damage and versatility.

Detailed Elemental Abilities

Below is a comprehensive breakdown of each element's abilities, outlining their unique powers and effects:

Ice Element from Ninja Time Ice Element Abilities

AbilityDescription
Ice 1•Requirement: Ninjutsu: 1
•Damage: Base 10 per needle, +1 per mastery level (Ninjutsu/Ice)
•Cooldown: 6 seconds
•Chakra Cost: 15 Chakra
Ice 2•Requirement: Ninjutsu: 3
•Damage: Base 20, +6 per mastery level (Ninjutsu/Ice), +1 second freeze
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Ice 3•Requirement: Ninjutsu: 6
•Damage: Base 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds freeze, Defense Break
•Cooldown: 18 seconds
•Chakra Cost: 35 Chakra
Ice 4•Requirement: Ninjutsu: 10
•Damage: Base 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds freeze
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Ice 5•Requirement: Ninjutsu: 15
•Damage: Base 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds freeze
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Ice 6•Requirement: Ninjutsu: 20
•Damage: Base 3 per hit, +0.8 per mastery level (Ninjutsu/Ice)
•Cooldown: 30 seconds
•Chakra Cost: 100 Chakra

Fire Element from Ninja Time Fire Element Abilities

AbilityDescription
Fire 1•Requirement: Ninjutsu: 1
•Damage: Base 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Fire 2•Requirement: Ninjutsu: 2
•Damage: Base 12, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second
•Cooldown: 10 seconds
•Chakra Cost: 25 Chakra
Fire 3•Requirement: Ninjutsu: 4
•Damage: Base 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds fire damage
•Cooldown: 18 seconds
•Chakra Cost: 45 Chakra
Fire 4•Requirement: Ninjutsu: 4
•Damage: Base 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds fire damage
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Fire 5•Requirement: Ninjutsu: 8
•Damage: Base 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage per second
•Cooldown: 15 seconds
•Chakra Cost: 0 Chakra +5 per second
Fire 6•Requirement: Ninjutsu: 12
•Damage: Base 30, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second
•Cooldown: 20 seconds
•Chakra Cost: 30 Chakra
Fire 7•Requirement: Ninjutsu: 16
•Damage: Base 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds fire damage
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Fire 8•Requirement: Ninjutsu: 15
•Damage: Base 120, +20 per mastery level (Ninjutsu/Fire), +5 seconds fire damage
•Cooldown: 40 seconds
•Chakra Cost: 175 Chakra

Lightning Element from Ninja Time Lightning Element Abilities

AbilityDescription
Lightning 1•Requirement: Ninjutsu: 1
•Damage: Base 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds electrify
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Lightning 2•Requirement: Ninjutsu: 2
•Damage: Base 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns
•Cooldown: 17 seconds
•Chakra Cost: 25 Chakra +5 per second
Lightning 3•Requirement: Ninjutsu: 4
•Damage: Base 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds electrify
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Lightning 4•Requirement: Ninjutsu: 6
•Damage: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 5•Requirement: Ninjutsu: 8
•Damage: Base 0, (+1.5x move speed)
•Cooldown: 5 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 6•Requirement: Ninjutsu: 6
•Damage: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 7•Requirement: Ninjutsu: 16
•Damage: Base 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds electrify
•Cooldown: 20 seconds
•Chakra Cost: 85 Chakra
Lightning 8•Requirement: Ninjutsu: 20
•Damage: Base 290, +28 per mastery level (Ninjutsu/Lightning), +6 seconds electrify, Defense Break
•Cooldown: 60 seconds
•Chakra Cost: 200 Chakra

Wind Element from Ninja Time Wind Element Abilities

AbilityDescription
Wind 1•Requirement: Ninjutsu: 1
•Damage: Base 19, +2.5 per mastery level (Ninjutsu/Wind)
•Cooldown: 7 seconds
•Chakra Cost: 15 Chakra
Wind 2•Requirement: Ninjutsu: 2
•Damage: Base 0, Dash
•Cooldown: 15 seconds
•Chakra Cost: 35 Chakra
Wind 3•Requirement: Ninjutsu: 4
•Damage: Base 17, +4 per mastery level (Ninjutsu/Wind)
•Cooldown: 10 seconds
•Chakra Cost: 40 Chakra
Wind 4•Requirement: Ninjutsu: 6
•Damage: Base 18, +8 per mastery level (Ninjutsu/Wind), Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Wind 5•Requirement: Ninjutsu: 8
•Damage: Base 35, +6 per mastery level (Ninjutsu/Wind), Defense Break
•Cooldown: 12 seconds
•Chakra Cost: 65 Chakra
Wind 6•Requirement: Ninjutsu: 12
•Damage: Base 5 per hit, +0.75 per mastery level (Ninjutsu/Wind)
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra
Wind 7•Requirement: Ninjutsu: 16
•Damage: Base 70 per second, +10 per mastery level (Ninjutsu/Wind)
•Cooldown: 18 seconds
•Chakra Cost: 85 Chakra
Wind 8•Requirement: Ninjutsu: 20
•Damage: Base 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 100 Chakra

Earth Element from Ninja Time Earth Element Abilities

AbilityDescription
Earth 1•Requirement: Ninjutsu: 1
•Damage: Base 3 per hit, +0.5 per mastery level (Ninjutsu/Earth)
•Cooldown: 9 seconds
•Chakra Cost: 20 Chakra
Earth 2•Requirement: Ninjutsu: 2
•Damage: Base 0
•Cooldown: 11 seconds
•Chakra Cost: 25 Chakra +5 per second
Earth 3•Requirement: Ninjutsu: 4
•Damage: Base 15, +12 per mastery level (Ninjutsu/Earth)
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Earth 4•Requirement: Ninjutsu: 6
•Damage: Base 0
•Cooldown: 15 seconds
•Chakra Cost: 55 Chakra +5 per second
Earth 5•Requirement: Ninjutsu: 8
•Damage: Base 0, (slow: 50%)
•Cooldown: 18 seconds
•Chakra Cost: 50 Chakra
Earth 6•Requirement: Ninjutsu: 12
•Damage: Base 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 45 Chakra
Earth 7•Requirement: Ninjutsu: 16
•Damage: Base 0, Drain 50 Chakra per second from enemies
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra +5 per second
Earth 8•Requirement: Ninjutsu: 20
•Damage: Base 1 per hit, +1 per mastery level (Ninjutsu/Earth)
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

Water Element from Ninja Time Water Element Abilities

AbilityDescription
Water 1•Requirement: Ninjutsu: 1
•Damage: Base 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
•Cooldown: 8 seconds
•Chakra Cost: 20 Chakra
Water 2•Requirement: Ninjutsu: 2
•Damage: Base 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies
•Cooldown: 12 seconds
•Chakra Cost: 25 Chakra
Water 3•Requirement: Ninjutsu: 4
•Damage: Base 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
•Cooldown: 13 seconds
•Chakra Cost: 35 Chakra
Water 4•Requirement: Ninjutsu: 6
•Damage: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
•Cooldown: 16 seconds
•Chakra Cost: 50 Chakra
Water 5•Requirement: Ninjutsu: 8
•Damage: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns
•Cooldown: 20 seconds
•Chakra Cost: 65 Chakra
Water 6•Requirement: Ninjutsu: 12
•Damage: Base 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow
•Cooldown: 25 seconds
•Chakra Cost: 85 Chakra
Water 7•Requirement: Ninjutsu: 16
•Damage: Base 40 per water pillar, +14 per mastery level (Ninjutsu/Water)
•Cooldown: 30 seconds
•Chakra Cost: 95 Chakra
Water 8 •Requirement: Ninjutsu: 20
•Damage: Base 100, +16 per mastery level (Ninjutsu/Water), Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

Rerolling Elements in Ninja Time

A screen showing the reroll screen in Ninja Time

Image by The Escapist

To reroll elements, access the 'Spin' button on the main menu. This will take you to a slot machine-style screen where you can reroll elements, family, and clan. Use your spins judiciously, as they are limited and difficult to obtain.

This comprehensive guide covers all aspects of elemental mastery in Ninja Time. Consult our companion guides on Families and Clans for a complete strategic advantage!