Ultimate Ninja Time Elements Guide and Tier List [Sorti]

Auteur: Sebastian Feb 26,2025

Maîtriser les éléments en temps ninja: un guide complet et une liste de niveaux

Dans Ninja Time , la maîtrise élémentaire est primordiale pour atteindre la grandeur ninja. Chaque élément accorde des capacités uniques et puissantes, de la dévastation ardente du feu à l'évasion agile du vent. Cette liste de guides et de niveaux vous aidera à choisir l'élément parfait pour votre style de jeu.

Vidéos recommandées Ninja Time Elements Tier Liste

Ninja Time Elements Tier List

Image par timaker

La glace et le feu règnent en maître comme les éléments les plus polyvalents de Ninja Time . ICE offre un contrôle des foules inégalé, tandis que le feu inflige des dégâts dévastateurs à distance. Les débutants trouveront la Terre et les options conviviales de Lightning, fournissant une sortie de dégâts solides et cohérentes.

Liste des éléments de temps ninja

ElementsDescription
Ice Element from Ninja Time **Ice**A top-tier element specializing in crowd control and powerful damage bursts.
Fire Element from Ninja Time **Fire**A high-damage element focused on ranged attacks and sustained offensive pressure.
Lightning Element from Ninja Time **Lightning**A powerful element emphasizing speed, crowd control, and disruptive tactics.
Wind Element from Ninja Time **Wind**A strong element ideal for ranged attacks and evading enemy assaults.
Earth Element from Ninja Time **Earth**A robust element offering excellent crowd control, high defense, and substantial health.
Water Element from Ninja Time **Water**An element specializing in crowd control and tactical escapes.

Alors que tous les éléments possèdent du mérite, la glace se démarque en raison de sa nature et de sa rareté unique (5%), accordant des statistiques supérieures. Pour les nouveaux joueurs, la foudre ou le feu sont recommandés pour leurs dégâts et leur polyvalence.

Capacités élémentaires détaillées

Vous trouverez ci-dessous une ventilation complète des capacités de chaque élément, décrivant ses pouvoirs et effets uniques:

Ice Element from Ninja Time Ice Element Capacités

AbilityDescription
**Ice 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base 10 per needle, +1 per mastery level (Ninjutsu/Ice) •**Cooldown**: 6 seconds •**Chakra Cost**: 15 Chakra
**Ice 2**•**Requirement:** Ninjutsu: 3 •**Damage**: Base 20, +6 per mastery level (Ninjutsu/Ice), +1 second freeze •**Cooldown**: 13 seconds •**Chakra Cost**: 45 Chakra
**Ice 3**•**Requirement:** Ninjutsu: 6 •**Damage**: Base 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds freeze, Defense Break •**Cooldown**: 18 seconds •**Chakra Cost**: 35 Chakra
**Ice 4**•**Requirement:** Ninjutsu: 10 •**Damage**: Base 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds freeze •**Cooldown**: 15 seconds •**Chakra Cost**: 50 Chakra
**Ice 5**•**Requirement:** Ninjutsu: 15 •**Damage**: Base 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds freeze •**Cooldown**: 25 seconds •**Chakra Cost**: 75 Chakra
**Ice 6**•**Requirement:** Ninjutsu: 20 •**Damage**: Base 3 per hit, +0.8 per mastery level (Ninjutsu/Ice) •**Cooldown**: 30 seconds •**Chakra Cost**: 100 Chakra

Fire Element from Ninja Time Capacités d'élément d'incendie

AbilityDescription
**Fire 1**•**Requirement**: Ninjutsu: 1 •**Damage**: Base 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage •**Cooldown**: 8 seconds •**Chakra Cost**: 15 Chakra
**Fire 2**•**Requirement**: Ninjutsu: 2 •**Damage**: Base 12, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 10 seconds •**Chakra Cost**: 25 Chakra
**Fire 3**•**Requirement**: Ninjutsu: 4 •**Damage**: Base 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds fire damage •**Cooldown**: 18 seconds •**Chakra Cost**: 45 Chakra
**Fire 4**•**Requirement**: Ninjutsu: 4 •**Damage**: Base 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds fire damage •**Cooldown**: 12 seconds •**Chakra Cost**: 45 Chakra
**Fire 5**•**Requirement**: Ninjutsu: 8 •**Damage**: Base 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 15 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Fire 6**•**Requirement**: Ninjutsu: 12 •**Damage**: Base 30, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 20 seconds •**Chakra Cost**: 30 Chakra
**Fire 7**•**Requirement**: Ninjutsu: 16 •**Damage**: Base 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds fire damage •**Cooldown**: 25 seconds •**Chakra Cost**: 75 Chakra
**Fire 8**•**Requirement**: Ninjutsu: 15

Dommages : base 120, +20 par maîtrise (ninjutsu/feu), +5 secondes
CHECKONDOWN : 40 secondes
Coût du chakra : 175 chakra

Lightning Element from Ninja Time Capacités d'élément Lightning

AbilityDescription
**Lightning 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds electrify •**Cooldown**: 8 seconds •**Chakra Cost**: 15 Chakra
**Lightning 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns •**Cooldown**: 17 seconds •**Chakra Cost**: 25 Chakra +5 per second
**Lightning 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds electrify •**Cooldown**: 12 seconds •**Chakra Cost**: 45 Chakra
**Lightning 4**•**Requirement:** Ninjutsu: 6 •**Damage**: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns •**Cooldown**: 20 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Lightning 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base 0, (+1.5x move speed) •**Cooldown**: 5 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Lightning 6**•**Requirement:** Ninjutsu: 6 •**Damage**: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies •**Cooldown**: 20 seconds •**Chakra Cost**: 0 Chakra +5 per second
**Lightning 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds electrify •**Cooldown**: 20 seconds •**Chakra Cost**: 85 Chakra
**Lightning 8**•**Requirement:** Ninjutsu: 20

Dommages : Base 290, +28 par maîtrise (ninjutsu/foudre), +6 secondes électrives, pause de défense
CHANNE DE COMMANDE : 60 secondes
Chakra Coût : 200 chakra

Wind Element from Ninja Time Capacités d'élément de vent

AbilityDescription
**Wind 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base 19, +2.5 per mastery level (Ninjutsu/Wind) •**Cooldown**: 7 seconds •**Chakra Cost**: 15 Chakra
**Wind 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base 0, Dash •**Cooldown**: 15 seconds •**Chakra Cost**: 35 Chakra
**Wind 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base 17, +4 per mastery level (Ninjutsu/Wind) •**Cooldown**: 10 seconds •**Chakra Cost**: 40 Chakra
**Wind 4**•**Requirement:** Ninjutsu: 6 •**Damage**: Base 18, +8 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 15 seconds •**Chakra Cost**: 50 Chakra
**Wind 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base 35, +6 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 12 seconds •**Chakra Cost**: 65 Chakra
**Wind 6**•**Requirement:** Ninjutsu: 12 •**Damage**: Base 5 per hit, +0.75 per mastery level (Ninjutsu/Wind) •**Cooldown**: 20 seconds •**Chakra Cost**: 80 Chakra
**Wind 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base 70 per second, +10 per mastery level (Ninjutsu/Wind) •**Cooldown**: 18 seconds •**Chakra Cost**: 85 Chakra
**Wind 8**•**Requirement:** Ninjutsu: 20 •**Damage**: Base 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 40 seconds •**Chakra Cost**: 100 Chakra

Earth Element from Ninja Time Capacités élémentaires de la Terre

AbilityDescription
**Earth 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base 3 per hit, +0.5 per mastery level (Ninjutsu/Earth) •**Cooldown**: 9 seconds •**Chakra Cost**: 20 Chakra
**Earth 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base 0 •**Cooldown**: 11 seconds •**Chakra Cost**: 25 Chakra +5 per second
**Earth 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base 15, +12 per mastery level (Ninjutsu/Earth) •**Cooldown**: 13 seconds •**Chakra Cost**: 45 Chakra
**Earth 4**•**Requirement:** Ninjutsu: 6 •**Damage**: Base 0 •**Cooldown**: 15 seconds •**Chakra Cost**: 55 Chakra +5 per second
**Earth 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base 0, (slow: 50%) •**Cooldown**: 18 seconds •**Chakra Cost**: 50 Chakra
**Earth 6**•**Requirement:** Ninjutsu: 12 •**Damage**: Base 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break •**Cooldown**: 15 seconds •**Chakra Cost**: 45 Chakra
**Earth 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base 0, Drain 50 Chakra per second from enemies •**Cooldown**: 20 seconds •**Chakra Cost**: 80 Chakra +5 per second
**Earth 8**•**Requirement:** Ninjutsu: 20 •**Damage**: Base 1 per hit, +1 per mastery level (Ninjutsu/Earth) •**Cooldown**: 40 seconds •**Chakra Cost**: 150 Chakra

Water Element from Ninja Time Capacités d'élément d'eau

AbilityDescription
**Water 1**•**Requirement:** Ninjutsu: 1 •**Damage**: Base 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 8 seconds •**Chakra Cost**: 20 Chakra
**Water 2**•**Requirement:** Ninjutsu: 2 •**Damage**: Base 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies •**Cooldown**: 12 seconds •**Chakra Cost**: 25 Chakra
**Water 3**•**Requirement:** Ninjutsu: 4 •**Damage**: Base 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 13 seconds •**Chakra Cost**: 35 Chakra
**Water 4**•**Requirement**: Ninjutsu: 6 •**Damage**: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns •**Cooldown**: 16 seconds •**Chakra Cost**: 50 Chakra
**Water 5**•**Requirement:** Ninjutsu: 8 •**Damage**: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns •**Cooldown**: 20 seconds •**Chakra Cost**: 65 Chakra
**Water 6**•**Requirement:** Ninjutsu: 12 •**Damage**: Base 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 25 seconds •**Chakra Cost**: 85 Chakra
**Water 7**•**Requirement:** Ninjutsu: 16 •**Damage**: Base 40 per water pillar, +14 per mastery level (Ninjutsu/Water) •**Cooldown**: 30 seconds •**Chakra Cost**: 95 Chakra
**Water 8** •**Requirement:** Ninjutsu: 20 •**Damage**: Base 100, +16 per mastery level (Ninjutsu/Water), Defense Break

CHECKONDOWN : 40 secondes
Chakra Coût : 150 chakra

Relancer les éléments en temps ninja

A screen showing the reroll screen in Ninja Time

Image par l'Escapist

Pour relancer les éléments, accédez au bouton «Spin» dans le menu principal. Cela vous amènera dans un écran de style machine à sous où vous pourrez relancer les éléments, la famille et le clan. Utilisez judicieusement vos tours, car ils sont limités et difficiles à obtenir.

Ce guide complet couvre tous les aspects de la maîtrise élémentaire en Ninja Time . Consultez nos guides compagnons sur les familles et les clans pour un avantage stratégique complet!