Maîtriser les éléments en temps ninja: un guide complet et une liste de niveaux
Dans Ninja Time , la maîtrise élémentaire est primordiale pour atteindre la grandeur ninja. Chaque élément accorde des capacités uniques et puissantes, de la dévastation ardente du feu à l'évasion agile du vent. Cette liste de guides et de niveaux vous aidera à choisir l'élément parfait pour votre style de jeu.
Vidéos recommandées Ninja Time Elements Tier Liste
La glace et le feu règnent en maître comme les éléments les plus polyvalents de Ninja Time . ICE offre un contrôle des foules inégalé, tandis que le feu inflige des dégâts dévastateurs à distance. Les débutants trouveront la Terre et les options conviviales de Lightning, fournissant une sortie de dégâts solides et cohérentes.
Liste des éléments de temps ninja
Elements | Description |
---|---|
![]() | A top-tier element specializing in crowd control and powerful damage bursts. |
![]() | A high-damage element focused on ranged attacks and sustained offensive pressure. |
![]() | A powerful element emphasizing speed, crowd control, and disruptive tactics. |
![]() | A strong element ideal for ranged attacks and evading enemy assaults. |
![]() | A robust element offering excellent crowd control, high defense, and substantial health. |
![]() | An element specializing in crowd control and tactical escapes. |
Alors que tous les éléments possèdent du mérite, la glace se démarque en raison de sa nature et de sa rareté unique (5%), accordant des statistiques supérieures. Pour les nouveaux joueurs, la foudre ou le feu sont recommandés pour leurs dégâts et leur polyvalence.
Capacités élémentaires détaillées
Vous trouverez ci-dessous une ventilation complète des capacités de chaque élément, décrivant ses pouvoirs et effets uniques:
Ice Element Capacités
Ability | Description |
---|---|
**Ice 1** | •**Requirement:** Ninjutsu: 1 •**Damage**: Base 10 per needle, +1 per mastery level (Ninjutsu/Ice) •**Cooldown**: 6 seconds •**Chakra Cost**: 15 Chakra |
**Ice 2** | •**Requirement:** Ninjutsu: 3 •**Damage**: Base 20, +6 per mastery level (Ninjutsu/Ice), +1 second freeze •**Cooldown**: 13 seconds •**Chakra Cost**: 45 Chakra |
**Ice 3** | •**Requirement:** Ninjutsu: 6 •**Damage**: Base 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds freeze, Defense Break •**Cooldown**: 18 seconds •**Chakra Cost**: 35 Chakra |
**Ice 4** | •**Requirement:** Ninjutsu: 10 •**Damage**: Base 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds freeze •**Cooldown**: 15 seconds •**Chakra Cost**: 50 Chakra |
**Ice 5** | •**Requirement:** Ninjutsu: 15 •**Damage**: Base 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds freeze •**Cooldown**: 25 seconds •**Chakra Cost**: 75 Chakra |
**Ice 6** | •**Requirement:** Ninjutsu: 20 •**Damage**: Base 3 per hit, +0.8 per mastery level (Ninjutsu/Ice) •**Cooldown**: 30 seconds •**Chakra Cost**: 100 Chakra |
Capacités d'élément d'incendie
Ability | Description |
---|---|
**Fire 1** | •**Requirement**: Ninjutsu: 1 •**Damage**: Base 7 per shuriken, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage •**Cooldown**: 8 seconds •**Chakra Cost**: 15 Chakra |
**Fire 2** | •**Requirement**: Ninjutsu: 2 •**Damage**: Base 12, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 10 seconds •**Chakra Cost**: 25 Chakra |
**Fire 3** | •**Requirement**: Ninjutsu: 4 •**Damage**: Base 7 per fireball, +3 per mastery level (Ninjutsu/Fire), +3 seconds fire damage •**Cooldown**: 18 seconds •**Chakra Cost**: 45 Chakra |
**Fire 4** | •**Requirement**: Ninjutsu: 4 •**Damage**: Base 20, +4 per mastery level (Ninjutsu/Fire), +3 seconds fire damage •**Cooldown**: 12 seconds •**Chakra Cost**: 45 Chakra |
**Fire 5** | •**Requirement**: Ninjutsu: 8 •**Damage**: Base 12 per hit, +1 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 15 seconds •**Chakra Cost**: 0 Chakra +5 per second |
**Fire 6** | •**Requirement**: Ninjutsu: 12 •**Damage**: Base 30, +3 per mastery level (Ninjutsu/Fire), +1 second fire damage per second •**Cooldown**: 20 seconds •**Chakra Cost**: 30 Chakra |
**Fire 7** | •**Requirement**: Ninjutsu: 16 •**Damage**: Base 65, +8 per mastery level (Ninjutsu/Fire), +2 seconds fire damage •**Cooldown**: 25 seconds •**Chakra Cost**: 75 Chakra |
**Fire 8** | •**Requirement**: Ninjutsu: 15 |
• Dommages : base 120, +20 par maîtrise (ninjutsu/feu), +5 secondes
• CHECKONDOWN : 40 secondes
• Coût du chakra : 175 chakra
Capacités d'élément Lightning
Ability | Description |
---|---|
**Lightning 1** | •**Requirement:** Ninjutsu: 1 •**Damage**: Base 4 per hit, +0.7 per mastery level (Ninjutsu/Lightning), +2 seconds electrify •**Cooldown**: 8 seconds •**Chakra Cost**: 15 Chakra |
**Lightning 2** | •**Requirement:** Ninjutsu: 2 •**Damage**: Base 3 per hit, +0.6 per mastery level (Ninjutsu/Lightning), Stuns •**Cooldown**: 17 seconds •**Chakra Cost**: 25 Chakra +5 per second |
**Lightning 3** | •**Requirement:** Ninjutsu: 4 •**Damage**: Base 25, +4 per mastery level (Ninjutsu/Lightning), Defense Break, +4 seconds electrify •**Cooldown**: 12 seconds •**Chakra Cost**: 45 Chakra |
**Lightning 4** | •**Requirement:** Ninjutsu: 6 •**Damage**: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), Stuns •**Cooldown**: 20 seconds •**Chakra Cost**: 0 Chakra +5 per second |
**Lightning 5** | •**Requirement:** Ninjutsu: 8 •**Damage**: Base 0, (+1.5x move speed) •**Cooldown**: 5 seconds •**Chakra Cost**: 0 Chakra +5 per second |
**Lightning 6** | •**Requirement:** Ninjutsu: 6 •**Damage**: Base 2 per hit, +1.4 per mastery level (Ninjutsu/Lightning), stuns enemies •**Cooldown**: 20 seconds •**Chakra Cost**: 0 Chakra +5 per second |
**Lightning 7** | •**Requirement:** Ninjutsu: 16 •**Damage**: Base 55, +9 per mastery level (Ninjutsu/Lightning), +4 seconds electrify •**Cooldown**: 20 seconds •**Chakra Cost**: 85 Chakra |
**Lightning 8** | •**Requirement:** Ninjutsu: 20 |
• Dommages : Base 290, +28 par maîtrise (ninjutsu/foudre), +6 secondes électrives, pause de défense
• CHANNE DE COMMANDE : 60 secondes
• Chakra Coût : 200 chakra
Capacités d'élément de vent
Ability | Description |
---|---|
**Wind 1** | •**Requirement:** Ninjutsu: 1 •**Damage**: Base 19, +2.5 per mastery level (Ninjutsu/Wind) •**Cooldown**: 7 seconds •**Chakra Cost**: 15 Chakra |
**Wind 2** | •**Requirement:** Ninjutsu: 2 •**Damage**: Base 0, Dash •**Cooldown**: 15 seconds •**Chakra Cost**: 35 Chakra |
**Wind 3** | •**Requirement:** Ninjutsu: 4 •**Damage**: Base 17, +4 per mastery level (Ninjutsu/Wind) •**Cooldown**: 10 seconds •**Chakra Cost**: 40 Chakra |
**Wind 4** | •**Requirement:** Ninjutsu: 6 •**Damage**: Base 18, +8 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 15 seconds •**Chakra Cost**: 50 Chakra |
**Wind 5** | •**Requirement:** Ninjutsu: 8 •**Damage**: Base 35, +6 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 12 seconds •**Chakra Cost**: 65 Chakra |
**Wind 6** | •**Requirement:** Ninjutsu: 12 •**Damage**: Base 5 per hit, +0.75 per mastery level (Ninjutsu/Wind) •**Cooldown**: 20 seconds •**Chakra Cost**: 80 Chakra |
**Wind 7** | •**Requirement:** Ninjutsu: 16 •**Damage**: Base 70 per second, +10 per mastery level (Ninjutsu/Wind) •**Cooldown**: 18 seconds •**Chakra Cost**: 85 Chakra |
**Wind 8** | •**Requirement:** Ninjutsu: 20 •**Damage**: Base 25 per hit, +2 per mastery level (Ninjutsu/Wind), Defense Break •**Cooldown**: 40 seconds •**Chakra Cost**: 100 Chakra |
Capacités élémentaires de la Terre
Ability | Description |
---|---|
**Earth 1** | •**Requirement:** Ninjutsu: 1 •**Damage**: Base 3 per hit, +0.5 per mastery level (Ninjutsu/Earth) •**Cooldown**: 9 seconds •**Chakra Cost**: 20 Chakra |
**Earth 2** | •**Requirement:** Ninjutsu: 2 •**Damage**: Base 0 •**Cooldown**: 11 seconds •**Chakra Cost**: 25 Chakra +5 per second |
**Earth 3** | •**Requirement:** Ninjutsu: 4 •**Damage**: Base 15, +12 per mastery level (Ninjutsu/Earth) •**Cooldown**: 13 seconds •**Chakra Cost**: 45 Chakra |
**Earth 4** | •**Requirement:** Ninjutsu: 6 •**Damage**: Base 0 •**Cooldown**: 15 seconds •**Chakra Cost**: 55 Chakra +5 per second |
**Earth 5** | •**Requirement:** Ninjutsu: 8 •**Damage**: Base 0, (slow: 50%) •**Cooldown**: 18 seconds •**Chakra Cost**: 50 Chakra |
**Earth 6** | •**Requirement:** Ninjutsu: 12 •**Damage**: Base 32, +3.5 per mastery level (Ninjutsu/Earth), Defense Break •**Cooldown**: 15 seconds •**Chakra Cost**: 45 Chakra |
**Earth 7** | •**Requirement:** Ninjutsu: 16 •**Damage**: Base 0, Drain 50 Chakra per second from enemies •**Cooldown**: 20 seconds •**Chakra Cost**: 80 Chakra +5 per second |
**Earth 8** | •**Requirement:** Ninjutsu: 20 •**Damage**: Base 1 per hit, +1 per mastery level (Ninjutsu/Earth) •**Cooldown**: 40 seconds •**Chakra Cost**: 150 Chakra |
Capacités d'élément d'eau
Ability | Description |
---|---|
**Water 1** | •**Requirement:** Ninjutsu: 1 •**Damage**: Base 17, +3 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 8 seconds •**Chakra Cost**: 20 Chakra |
**Water 2** | •**Requirement:** Ninjutsu: 2 •**Damage**: Base 24, +4 per mastery level (Ninjutsu/Water), Block projectiles and push enemies •**Cooldown**: 12 seconds •**Chakra Cost**: 25 Chakra |
**Water 3** | •**Requirement:** Ninjutsu: 4 •**Damage**: Base 22, +5 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 13 seconds •**Chakra Cost**: 35 Chakra |
**Water 4** | •**Requirement**: Ninjutsu: 6 •**Damage**: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns •**Cooldown**: 16 seconds •**Chakra Cost**: 50 Chakra |
**Water 5** | •**Requirement:** Ninjutsu: 8 •**Damage**: Base 5 per hit, +1.5 per mastery level (Ninjutsu/Water), Defense Break, Stuns •**Cooldown**: 20 seconds •**Chakra Cost**: 65 Chakra |
**Water 6** | •**Requirement:** Ninjutsu: 12 •**Damage**: Base 65, +8 per mastery level (Ninjutsu/Water), +2 seconds of 25% slow •**Cooldown**: 25 seconds •**Chakra Cost**: 85 Chakra |
**Water 7** | •**Requirement:** Ninjutsu: 16 •**Damage**: Base 40 per water pillar, +14 per mastery level (Ninjutsu/Water) •**Cooldown**: 30 seconds •**Chakra Cost**: 95 Chakra |
**Water 8** | •**Requirement:** Ninjutsu: 20 •**Damage**: Base 100, +16 per mastery level (Ninjutsu/Water), Defense Break |
• CHECKONDOWN : 40 secondes
• Chakra Coût : 150 chakra
Relancer les éléments en temps ninja
Pour relancer les éléments, accédez au bouton «Spin» dans le menu principal. Cela vous amènera dans un écran de style machine à sous où vous pourrez relancer les éléments, la famille et le clan. Utilisez judicieusement vos tours, car ils sont limités et difficiles à obtenir.
Ce guide complet couvre tous les aspects de la maîtrise élémentaire en Ninja Time . Consultez nos guides compagnons sur les familles et les clans pour un avantage stratégique complet!