Diablo 4 has unveiled its first roadmap for 2025, giving fans a glimpse of what to expect in the action role-playing game, along with a sneak peek into 2026. In an interview with IGN, game director Brent Gibson delved into the roadmap, covering topics from the second expansion to upcoming collaborations with other IPs. However, the release of this roadmap has sparked concerns among the Diablo 4 community about the sufficiency of new content slated for 2025.
The community's reaction on platforms like Reddit reflects a mix of anticipation and disappointment. Redditor Inangelion expressed a sarcastic excitement, stating, "Oh boy! Can't wait for new Helltide color and temporary powers. It's gonna be so dope!" This sentiment resonates with many dedicated players who were hoping for more substantial updates.
Feldoneq2wire compared Diablo 4's seasonal content to other ARPGs, noting, "A new season in other ARPGs is like 'let's put in a little housing system where you build up a home base with vendors that give you more gear' or 'let's put in a whole shipping system where traders from other lands bring materials that let you upgrade your items in ways that change your class mechanic entirely.' A new season in D4 is 'what color are we making helltides this time?' And 'what powers and reputation skins are we whipping up this time?'"
Fragrantbutte, a self-proclaimed fan of the game, shared their disappointment, saying, "I'm not a Diablo 4 hater, I love the game, but there doesn't seem to be a whole lot of meat on the bone here which is a bit disappointing." Artyfowl444 added, "‘And more’ is doing a lot of heavy lifting here."
The discussion grew intense enough that Diablo's community manager, Lyricana_Nightrayne, addressed the concerns directly on the Diablo 4 subreddit, explaining, "We added fewer details to the later parts of the roadmap to accommodate for things the team is still working on. This isn't all that's coming in 2025 :)"
One of the core issues highlighted is Blizzard's approach to seasonal content, which resets each season. While some appreciate the fresh start, others feel it discourages deep engagement with the game. The debate centers around whether maintaining constant seasonal content would be too overwhelming, or if players should wait until 2026 for more significant updates.
Former Blizzard president Mike Ybarra chimed in on the issue via a post on X/Twitter, urging a shift in focus: "Don't ship to check a box. Season's need to get off the cycle of shipping, spending two months to fix issues, then repeating. Pause and give the team time to really address the end-game issues. Playing for a week to then one or three shot a ‘uber’ boss 500 times for a unique, then quitting until next season is fundamentally not fun. Expansions schedule is too long - should be yearly. Reduce ‘story’ investment (costs so much for one time element in a ARPG) and focus on new classes, new mob types, new end-game activities that last more than a few days. If the cycle continues to just ship w/o fixing the fundamental issues, then I'm not sure where Diablo is going. You can add all the end-game activities you want, but you'll be running in place with the same issues. At some point there's just so many random things, it's not worth the effort."
Diablo 4: Vessel of Hatred Gameplay Screenshots
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The conversation around expansions is also tied to the delay of the second expansion, originally planned for 2025 but now scheduled for 2026. Blizzard had intended to release expansions annually, with the first expansion, Vessel of Hatred, launching in 2024. The shift in the release schedule has added to the community's concerns.
In the IGN interview, Gibson discussed the challenges and strategies involved in developing Diablo 4 as a live service game, balancing free seasonal content with major paid expansions. He remarked, "I definitely feel like gamers are more hungry than they've ever been. And even if you delivered on their appetite today, that appetite will shift tomorrow. And so you just have to be in a really good spot to adapt to that situation. Because a lot of times too, what's important this month is going to be completely different three months from now. The priority of things can shift very, very quickly based on another game release or the state of your own game. Or maybe we've discovered something really cool and we want to be able to get it in there to change the formula.
"And so it is definitely a new way of developing. It is definitely high interaction with the community. The interesting thing about Diablo is that we have a lot of different community types, right? We have our casual players, we have our hardcore players. They all fall into subdivisions of types of players inside of that. And so what we look to do is season upon season, look at the things that are important to some of those groups and go after them with focus.
"When you take a look at something like what we're doing in Season 8, we know we have a ton of boss lair feedback and so we're adding in the quality of life improvements for those players where that is a big focus of their gameplay type, or we might shift to nightmare dungeons when we're in Season 9. And so it's an opportunity for us to address different groups at different times, leading to an expansion where we're going to be addressing everybody all at once with something big."
Diablo 4 Season 8 is set to launch later in April, with Season 9 expected in the summer, and Season 10 later in the year.