Helldivers 2 Armour Passives: um guia abrangente e uma lista de camadas
Os Helldivers 2 categorizam a armadura em variantes leves, médias e pesadas, cada um impactando a mobilidade e a defesa. No entanto, o poder real está nos passivos da armadura - vantagens potentes que alteram significativamente a jogabilidade. Este guia fornece uma visão geral completa de todos os passivos e uma lista de camadas para ajudá -lo a otimizar seus carregamentos.
Todos os passivos de armadura e seus efeitos
Atualmente, o jogo possui 14 passivos de armadura, cada um moldando seu estilo de jogo e eficácia de combate. Lembre -se, apenas a armadura corporal concede a esses passivos; Capacetes e capas não oferecem bônus adicionais.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers trigger radar scans revealing nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Lista de camadas passivas de armadura (versão 1.002.003)
Esta lista de níveis avalia os passivos com base no valor geral, utilidade e eficácia em várias missões e tipos de inimigos.
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for various tasks: closing bug holes, destroying fabricators/warp ships, and utilizing thermites/stun grenades. |
Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively allowing you to cheat death. | |
Siege-Ready | Substantially improves ammo management and reload times, making it ideal for handling large enemy groups, particularly with high-ammo consumption weapons. | |
**A** | Democracy Protects | Provides a strong defensive boost, particularly in early game, enabling survival against lethal attacks. |
Extra Padding | Offers a straightforward increase in overall damage resistance. | |
Fortified | Extremely beneficial against Automatons, enhancing survivability against explosives and improving weapon effectiveness against robotic enemies. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health mitigates claw attacks. | |
**B** | Peak Physique | Less useful due to the general avoidance of melee combat; the weapon handling improvement is helpful against mobile enemies but offers less overall impact than other options. |
Inflammable | Situational but valuable for fire-based builds, especially effective on planets with fire tornadoes, and against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, but its limited functionality (lack of POI/objective highlighting) prevents a higher ranking. | |
**C** | Acclimated | Limited value as you rarely face all four elemental damage types in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds and offers limited overall impact. | |
Electrical Conduit | Primarily useful against the Illuminate, but other passives offer better overall effectiveness. | |
Unflinching | Minimal impact on combat effectiveness; recoil reduction is barely noticeable. |