Helldivers 2: Armor Passive Tier List

Author: Benjamin Feb 21,2025

Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List

Helldivers 2 categorizes armor into light, medium, and heavy variants, each impacting mobility and defense. However, the real power lies in the armor passives – potent perks significantly altering gameplay. This guide provides a complete overview of all passives and a tier list to help you optimize your loadouts.

All Armor Passives and Their Effects

The game currently boasts 14 armor passives, each shaping your playstyle and combat effectiveness. Remember, only body armor grants these passives; helmets and capes offer no additional bonuses.

Armor Passive Description
Acclimated 50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration 80% resistance to gas damage.
Democracy Protects 50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding).
Electrical Conduit 95% resistance to lightning arc damage.
Engineering Kit +2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding +50 armor rating.
Fortified 50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable 75% resistance to fire damage.
Med-Kit +2 stim capacity; +2 seconds additional stim duration.
Peak Physique 100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout 30% reduced enemy detection range; map markers trigger radar scans revealing nearby enemies.
Servo-Assisted 30% increased throwing range; 50% additional limb health.
Siege-Ready 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching 95% reduced recoil flinching.

Armor Passive Tier List (Version 1.002.003)

This tier list evaluates passives based on overall value, utility, and effectiveness across various missions and enemy types.

Tier Armor Passive Why?
S Engineering Kit Extra grenades are invaluable for various tasks: closing bug holes, destroying fabricators/warp ships, and utilizing thermites/stun grenades.
Med-Kit Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively allowing you to cheat death.
Siege-Ready Substantially improves ammo management and reload times, making it ideal for handling large enemy groups, particularly with high-ammo consumption weapons.
A Democracy Protects Provides a strong defensive boost, particularly in early game, enabling survival against lethal attacks.
Extra Padding Offers a straightforward increase in overall damage resistance.
Fortified Extremely beneficial against Automatons, enhancing survivability against explosives and improving weapon effectiveness against robotic enemies.
Servo-Assisted Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health mitigates claw attacks.
B Peak Physique Less useful due to the general avoidance of melee combat; the weapon handling improvement is helpful against mobile enemies but offers less overall impact than other options.
Inflammable Situational but valuable for fire-based builds, especially effective on planets with fire tornadoes, and against Terminids and Illuminate.
Scout Useful for revealing enemy positions, but its limited functionality (lack of POI/objective highlighting) prevents a higher ranking.
C Acclimated Limited value as you rarely face all four elemental damage types in a single mission.
Advanced Filtration Only beneficial for gas-focused builds and offers limited overall impact.
Electrical Conduit Primarily useful against the Illuminate, but other passives offer better overall effectiveness.
Unflinching Minimal impact on combat effectiveness; recoil reduction is barely noticeable.