Helldivers 2: Panzerpassive Stufe Liste

Autor: Benjamin Feb 21,2025

Helldivers 2 Rüstung Passives: Eine umfassende Leitfaden und Tierliste

Helldivers 2 kategorisiert die Rüstung in leichte, mittelgroße und schwere Varianten, die sich jeweils auf Mobilität und Verteidigung auswirken. Die wirkliche Kraft liegt jedoch in den Panzerpassiven - starke Vorteile verändern das Gameplay erheblich. Dieser Leitfaden bietet einen vollständigen Überblick über alle Passive und eine Tierliste, mit der Sie Ihre Loadouts optimieren können.

Alle Panzerpassive und ihre Auswirkungen

Das Spiel verfügt derzeit über 14 Panzerpassive, die jeweils Ihre Playstyle und die Effektivität des Kampfes formen. Denken Sie daran, dass nur Körperpanzer diese Passive gewährt; Helme und Umhänge bieten keine zusätzlichen Boni.

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding).
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds additional stim duration.
Peak Physique100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout30% reduced enemy detection range; map markers trigger radar scans revealing nearby enemies.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching95% reduced recoil flinching.

Panzerpassive Stufe Liste (Version 1.002.003)

Diese Tierliste bewertet Passive basierend auf Gesamtwert, Nutzen und Effektivität über verschiedene Missionen und feindliche Typen.

TierArmor PassiveWhy?
**S**Engineering KitExtra grenades are invaluable for various tasks: closing bug holes, destroying fabricators/warp ships, and utilizing thermites/stun grenades.
Med-KitSignificantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively allowing you to cheat death.
Siege-ReadySubstantially improves ammo management and reload times, making it ideal for handling large enemy groups, particularly with high-ammo consumption weapons.
**A**Democracy ProtectsProvides a strong defensive boost, particularly in early game, enabling survival against lethal attacks.
Extra PaddingOffers a straightforward increase in overall damage resistance.
FortifiedExtremely beneficial against Automatons, enhancing survivability against explosives and improving weapon effectiveness against robotic enemies.
Servo-AssistedHighly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health mitigates claw attacks.
**B**Peak PhysiqueLess useful due to the general avoidance of melee combat; the weapon handling improvement is helpful against mobile enemies but offers less overall impact than other options.
InflammableSituational but valuable for fire-based builds, especially effective on planets with fire tornadoes, and against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, but its limited functionality (lack of POI/objective highlighting) prevents a higher ranking.
**C**AcclimatedLimited value as you rarely face all four elemental damage types in a single mission.
Advanced FiltrationOnly beneficial for gas-focused builds and offers limited overall impact.
Electrical ConduitPrimarily useful against the Illuminate, but other passives offer better overall effectiveness.
UnflinchingMinimal impact on combat effectiveness; recoil reduction is barely noticeable.