Helldivers 2 Rüstung Passives: Eine umfassende Leitfaden und Tierliste
Helldivers 2 kategorisiert die Rüstung in leichte, mittelgroße und schwere Varianten, die sich jeweils auf Mobilität und Verteidigung auswirken. Die wirkliche Kraft liegt jedoch in den Panzerpassiven - starke Vorteile verändern das Gameplay erheblich. Dieser Leitfaden bietet einen vollständigen Überblick über alle Passive und eine Tierliste, mit der Sie Ihre Loadouts optimieren können.
Alle Panzerpassive und ihre Auswirkungen
Das Spiel verfügt derzeit über 14 Panzerpassive, die jeweils Ihre Playstyle und die Effektivität des Kampfes formen. Denken Sie daran, dass nur Körperpanzer diese Passive gewährt; Helme und Umhänge bieten keine zusätzlichen Boni.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers trigger radar scans revealing nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Panzerpassive Stufe Liste (Version 1.002.003)
Diese Tierliste bewertet Passive basierend auf Gesamtwert, Nutzen und Effektivität über verschiedene Missionen und feindliche Typen.
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for various tasks: closing bug holes, destroying fabricators/warp ships, and utilizing thermites/stun grenades. |
Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively allowing you to cheat death. | |
Siege-Ready | Substantially improves ammo management and reload times, making it ideal for handling large enemy groups, particularly with high-ammo consumption weapons. | |
**A** | Democracy Protects | Provides a strong defensive boost, particularly in early game, enabling survival against lethal attacks. |
Extra Padding | Offers a straightforward increase in overall damage resistance. | |
Fortified | Extremely beneficial against Automatons, enhancing survivability against explosives and improving weapon effectiveness against robotic enemies. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health mitigates claw attacks. | |
**B** | Peak Physique | Less useful due to the general avoidance of melee combat; the weapon handling improvement is helpful against mobile enemies but offers less overall impact than other options. |
Inflammable | Situational but valuable for fire-based builds, especially effective on planets with fire tornadoes, and against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, but its limited functionality (lack of POI/objective highlighting) prevents a higher ranking. | |
**C** | Acclimated | Limited value as you rarely face all four elemental damage types in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds and offers limited overall impact. | |
Electrical Conduit | Primarily useful against the Illuminate, but other passives offer better overall effectiveness. | |
Unflinching | Minimal impact on combat effectiveness; recoil reduction is barely noticeable. |