A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful PCs. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict reduced damage! Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win model – but instead of paying the developers, players are forced to upgrade their PC hardware.
This is clearly a significant bug, not an intentional game mechanic. However, a swift fix isn't likely. The core problem stems from the Delta Time parameter – a crucial element ensuring consistent game performance regardless of frame rate. Addressing this complex issue will require considerable developer time and effort.
The following Marvel Rivals heroes are currently affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and decreased damage output. Other heroes may also be impacted. Until a patch is released, players should prioritize improving their FPS, even if it means compromising graphical settings.