This guide explores the Paralyze condition in Pokémon TCG Pocket, detailing its mechanics, cures, and strategic applications.
What is Paralyzed in Pokémon TCG Pocket?
The Paralyzed condition immobilizes an opponent's Active Pokémon for a single turn, preventing attacks and retreats. It automatically resolves at the start of the opponent's next turn following a Checkup phase.
Paralyzed vs. Asleep
Both Paralyzed and Asleep prevent attacks and retreats. However, Paralyzed automatically resolves, while Asleep requires a coin flip or specific card effects for recovery.
Paralyzed in Pokémon Pocket vs. Physical TCG
Unlike the physical TCG, where cards like Full Heal can cure Paralysis, Pokémon TCG Pocket currently lacks direct counter-Paralysis cards. The core mechanic—inability to attack or retreat for one turn—remains consistent.
Pokémon with Paralyze Abilities
Currently, only three Genetic Apex cards inflict Paralysis: Pincurchin, Elektross, and Articuno. Each uses a coin flip, introducing an element of chance.
Curing Paralysis
Four methods exist to remove the Paralyzed condition:
- Time: It automatically ends at the start of your next turn.
- Evolution: Evolving the Paralyzed Pokémon removes the effect.
- Retreat: Retreating the Pokémon cures it (as Bench Pokémon cannot have Special Conditions).
- Support Cards: Currently, only Koga offers a targeted cure, but only under specific conditions (Weezing or Muk).
Best Paralyze Deck
Paralysis alone isn't a strong deck archetype. Combining it with Asleep, however, creates synergy. An Articuno & Frosmoth deck, leveraging both conditions, proves effective.
Sample Paralyze-Asleep Deck
Card | Quantity |
---|---|
Wigglypuff ex | 2 |
Jigglypuff | 2 |
Snom | 2 |
Frosmoth | 2 |
Articuno | 2 |
Misty | 2 |
Sabrina | 2 |
X Speed | 2 |
Professor's Research | 2 |
Poke Ball | 2 |
This deck utilizes Articuno, Frosmoth, and Wigglytuff ex's attacks to inflict both Asleep and Paralyze, creating a disruptive strategy. Remember that the effectiveness relies heavily on successful coin flips.