"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

Author: Audrey May 17,2025

Schedule I, the drug dealer simulation game that took Steam by storm, continues to evolve with its latest update, Patch 5, now at version 0.3.3f14. This patch brings significant improvements to the game, but what's generating the most buzz among its dedicated player base is the announcement of the first content update, set to launch this weekend.

Currently, Schedule I holds the title of the top-selling game on Steam, outpacing heavyweights like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its viral success across social media, Twitch, and YouTube has propelled it to new heights. In Schedule I, players start as small-time dope pushers and work their way up to becoming kingpins, managing the production and distribution of various drugs in the gritty city of Hyland Point. Expansion opportunities abound, from acquiring properties and businesses to hiring employees.

Developed and published by the Australian indie developer Tyler under the moniker TVGS, the game's explosive launch has been both "amazing but pretty overwhelming," according to Tyler. "I never expected this kind of response!" Tyler shared on Reddit, expressing gratitude while focusing on releasing patches quickly and preparing for upcoming content updates once major bugs are addressed.

Patch 5 addresses several critical areas, including employee bugs, multiplayer issues, and casino-related glitches. Additionally, Tyler has introduced pathfinding validity checks aimed at reducing crashes, particularly on certain chipsets, following feedback from the community on Discord.

Schedule I Update 5 version 0.3.3f14 patch notes:

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Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler has promised sneak peeks of the upcoming first content update soon, keeping the community engaged and excited for what's next.

For those looking to dive deeper into the game, check out IGN's comprehensive Schedule I guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profits, to accessing console commands and the fastest ways to start multiplayer co-op sessions to conquer Hyland Point with friends.