What you’d typically expect from an April Fools’ game update is a lighthearted, humorous twist designed to entertain players. But instead of jokes, the developers of Pressure took a bold turn—introducing a chilling new game mode inspired by Five Nights at Freddy’s called Three Nights at the Blacksite. This eerie addition is anything but funny. Here’s your complete guide to surviving all three terrifying nights.
How to Survive in Three Nights at the Blacksite – Pressure
Screenshot by The Escapist.
If you're familiar with Five Nights at Freddy’s, the core mechanics will feel instantly recognizable. And if you’ve played Pressure, you already know the horrors lurking in the shadows—now it’s time to face them head-on. Below is a detailed, night-by-night walkthrough to help you survive until dawn.
First Night Walkthrough
Screenshot by The Escapist.
You begin in a dimly lit camera control room, surrounded by surveillance monitors. Behind you are two doors that can be opened or closed—your primary defense. Keep in mind: closing the doors consumes power, and once your power runs out, the game ends. Without power, you can’t flash enemies or seal the doors, leaving you defenseless.
Your main task is to monitor the cameras constantly, especially the top camera, where Sebastian should remain at all times. If he disappears, he’ll make his way to your room and end your run quickly. Regularly check the feeds for any anomalies, and remember to turn around and inspect the doors—sound cues are clearer outside of camera mode, helping you anticipate threats.
Screenshot by The Escapist.
Around 2 AM, the lights will flicker—a clear sign that Angler is charging down the hallway. Immediately turn around and close both doors. At the same time, you’ll start seeing pop-ups from Painter on the camera screen. These are distractions—close them quickly and stay focused.
We recommend turning around every 10 seconds, or whenever you hear strange noises. While cycling through the cameras, flash if you suspect Sebastian is nearby. If he’s not on the top camera, check cameras 1 and 2 immediately to prevent him from advancing. Stick to this strategy, and you’ll make it to 6 AM without issue.
Second Night Walkthrough
Screenshot by The Escapist.
The second night starts deceptively calm—no immediate threats before 1 AM. Continue scanning the cameras and flash at any suspicious movement. As before, turn around and close the doors when you hear odd sounds. The first Angler attack hits around 2 AM, just like Night 1.
This time, the camera footage becomes noticeably darker and grainier, making visibility harder. To compensate, cycle through all cameras frequently, with extra attention to cameras 1 and 2. Don’t forget to check behind you regularly—sound remains your best early-warning system.
A new threat emerges: Crooked. He appears standing outside your doors. To stop him, spot him in time and close the doors just as he approaches. You’ll also face increased static on camera feeds and more frequent pop-ups from Painter. Close them fast to avoid distractions.
The final stretch—5 AM—brings two Angler attacks, one on each side. This hour is the most intense of the night. Stay sharp, manage your power, and don’t let anything pull your focus.
Third Night Walkthrough
Screenshot by The Escapist.
Night 3 is where the real challenge begins. Sebastian escapes the top camera within seconds of the shift starting, and the first Angler attack follows just 30 seconds later. Forget the slower pace of the first two nights—this is relentless.
When the first Angler strikes, keep the doors closed longer to ensure he’s fully repelled. The monsters are faster and more aggressive, making split-second reactions crucial. While Nights 1 and 2 had one early attack, Night 3 features four attacks before 2 AM.
Around 3 AM, after two door assaults, the pressure intensifies. You’ll need to close the doors more often, but be extremely careful with power consumption. The hours between 4 AM and 5 AM are the most demanding. You’ll constantly have to choose between flashing Sebastian and preserving power.
Our best tip: prioritize power conservation. Only flash Sebastian if he’s close to reaching you—especially if he’s near cameras A1, B1, or C1. Letting him linger on distant cameras is safer than draining your power too soon.
Screenshot by The Escapist.
Here’s a small mercy: if you die on Night 3 (or Night 2), you can restart from the beginning of that night. No need to replay everything. Survive all three nights, and you’ve conquered the event—earning the Connection Terminated badge as proof of your endurance.
Ready for more? If you found this Three Nights at the Blacksite guide helpful, make your next run through Pressure even smoother by checking out our All Monsters guide.