Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

Author: Gabriel Mar 16,2025

Attack on Titan Revolution Update 3 delivers a wave of improvements for Roblox players. This update focuses on quality-of-life enhancements, balance adjustments, and bug fixes, laying a solid foundation for future content. While there isn't one single groundbreaking feature, the cumulative effect of these changes should result in a smoother, more polished experience.

Attack on Titan Revolution Update 3 Lays Foundation for the Future With Bug and Balance Fixes.

Notable bug fixes address unusual titan behaviors, such as T-posing after striking buildings and failing to attack players directly beneath them. Several skill bugs affecting Charge and Founder's Will have also been resolved. Extensive tweaks to Thunderspears aim to refine their effectiveness.

Update 3 tackles numerous long-standing issues, though it's lighter on new content compared to the recent 2.5 update, which introduced the Armored Titan Raid and Thunderspears. This update arrives just weeks after 2.5, providing a crucial layer of polish.

For a complete list of active codes, check here. Below are the full patch notes:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life Improvements:

  • Roblox chat is now visible in the town's central 2D lobby.
  • Added impact frames and sound effects to the "Founder's Vengeance" skill.
  • Added two new auras to the Armored Titan raid ("Abyss" - Epic / "Digital Fracture" - Legendary).
  • New refill icon.
  • Improved streaming properties for better performance on lower-end devices.
  • Changed map lighting from "Future" to "ShadowMap" for improved performance on lower-end devices.
  • Disabled the "Gameplay Paused" notification.
  • "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) can now be sold for gems.
  • Grammar in the streak message corrected.

Revamped Cutscene Handler:

  • General fixes and synchronization of starting cutscenes.
  • Cutscenes are automatically skipped if loaded after another player has already loaded them.
  • Skip button added.

Thunderspear Questline Framework Changes:

  • Fixed boxes not being removed after shifting/ejecting.
  • Fixed the supply objective continuously triggering after completion.
  • Retrieving a box now only grants +1 quest progress to the player, not the entire mission team.
  • Boxes in the supply mission now spawn in random positions.
  • Questline no longer starts in missions unless the player is prestige 1 or higher.
  • Fixed the cart not appearing on the convoy horse for the outskirts spears quest.

Balance Adjustments:

  • Buffed boss titan damage in raids by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" titan variation now only spawns in Hard+ difficulty.
  • "Ragers" titan variation now only spawns in Severe+ difficulty.
  • "Leaders" titan variation now only spawns in Aberrant difficulty.
  • Reduced "Emperor's Key" cost from 3,499 Gems to 2,999 Gems.
  • Increased Battle Pass XP gain on mission completion.

Mission Changes:

  • Increased base chance of receiving a perk on titan kill in each difficulty (now also affected by luck multiplier).
  • Changed all perk rarity chances in each difficulty.
  • Changed difficulty drop chances (scrolls/serum).
  • Revamped formula for applying the luck multiplier (uses cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).

Raid Changes:

  • Changed item chances in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum allowed serum cap.
  • Revamped formula for applying the luck multiplier (uses cumulative frequency).

Thunderspear Changes:

  • Increased M1 falloff damage.
  • Nerfed detonation range by 5.0%.
  • Nerfed self-damage explosion radius range.
  • Nerfed refill count by 1 in missions and 3 in raids.

Reiss Family Buffs:

  • "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.

Fritz Family Buffs:

  • "Founder's Will" duration increased (10s > 20s - in shifter form, 15s > 20s).
  • "Founder's Will" is now affected by "Tactician" memory.
  • "Founder's Will" now also buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
  • "Founder's Will" cooldown increased (45s > 90s).
  • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
  • "Founder's Vengeance" now grants 13s of i-frames after the revive animation.
  • Reverted "Furyforge" memory nerf (0.3% > 0.4% DMG for every 1.0% of health lost).
  • Buffed "Maximum Firepower" perk (All TS Stats increase by 5.0% > 7.5%).
  • Changed "Everlasting Flame" perk (No longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
  • Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 spear per kill).

Armored Titan Shifter (VEVO) Changes:

  • Courage: Shield gain is now removed upon expiry instead of losing shield over time.
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 -> 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper AoE.
  • Passive: Reworked similar to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on and off when re-using the skill, Cooldown (99 -> 25).
  • Titan Toss: Miss Cooldown (6.5 -> 4), Stage 2 Cooldown (2 -> 1).

Bug Fixes:

  • Fixed titans sometimes T-posing when hitting a building.
  • Fixed shifting damage not properly converting when using spears.
  • Fixed thunderspears getting stuck on invisible hitboxes.
  • Fixed thunderspears not killing a titan if the player dies.
  • Fixed thunderspears sometimes not hitting colossal titans.
  • Dying to one's own thunderspear while grabbed will now cause the titan to release.
  • Fixed "Founder's Will" skill breaking hooks/gas if used before the player fully loads in.
  • Fixed "Flame Rhapsody" perk not properly applying maximum crit chance.
  • Fixed chest/reward screen being uninteractable after shifting/ejecting.
  • Fixed Female Titan's roar effect being visible constantly when shifting/ejecting on the Guard mission.
  • Fixed ability to fling the Escort mission objective by standing in front of the horse(s).
  • Fixed blades/spears buttons not appearing properly in the equipment screen on mobile devices.
  • Fixed titans not attacking players standing directly under them.
  • Fixed hook assist sometimes breaking.
  • Fixed ability to double boost on mobile while refilling.
  • Fixed shifter skills not hitting titan napes properly.
  • Fixed getting flung when picking up a titan.
  • Fixed follow rewards sometimes breaking the UI.
  • Fixed gems not properly stacking with "Gem Fiend" memory and "Fritz" family.
  • Fixed getting stuck in the air after using thunderspear cutscene skills/"Chaos" skill.
  • Fixed visual representation of "Black Flash" perk from raid chests.
  • Fixed inability to use thunderspear skills if firing a spear before a cutscene.
  • Fixed hit inconsistencies with ODM/Shifter M1s depending on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst titans with the "Toss" skill.
  • Fixed some clothing clipping with avatars.
  • Fixed "Peerless Commander" perk.
  • Fixed losing streaks if the warning was on screen, the player shifted, and then disconnected/left.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to allow escape. Raid fails if 1 (Hard) / 2 (Severe/Aberrant) boats die before reaching the finish line. Armored Titan boss has "Armor" penetrable to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor. Soft cap prevents Armored Titan health from dropping below 75.0%.
    • Phase 2: Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a higher damage multiplier in Phase 2 (+1.0% damage per 2.0% shield gone). Defeat the Armored Titan while fighting titan waves.
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