Ingenious Call of Duty: Black Ops 6 Players Are Using Deadly Bouncing Blades to Kill Hapless Campers From Outside the Map

Author: Zachary Mar 21,2025

In the competitive multiplayer arena of Call of Duty: Black Ops 6, countless final kills are captured and shared online, showcasing players' impressive skills. However, few are as remarkable as this one.

The Ricochet Blades, unique ammunition for the D1.3 Sector secondary weapon (introduced during the controversial Teenage Mutant Ninja Turtles event), quickly became a topic of conversation due to their unpredictable, bouncing trajectory.

Player kev99gh captured and shared a final kill in a hardcore Search and Destroy match on the Lowtown map. This kill involved a Ricochet Blade—affectionately nicknamed a "pizza" by the community—bouncing out of the map and back in for a one-hit kill on an unsuspecting enemy peeking from a window.

Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
by u/SpawnTubing in r/blackops6

kev99gh's incredible clip is arguably the longest Ricochet Blade kill ever recorded, given the blade's excursion outside the map's boundaries. The video shows kev99gh lining up the shot from cover, firing blindly, and then switching to the overhead map view to track the blade's trajectory as it bounces along the map's edge before returning to eliminate the enemy.

These elaborate, seemingly improbable trick shots aren't just luck. Redditor SpawnTubing, who shared kev99gh's clip, explained that skilled Black Ops 6 players "look for and practice common camping spots." Commenters also noted the impeccable timing of the enemy player peeking just as the "pizza" entered the window—a scenario familiar to many Black Ops 6 players.

The Ricochet Blades have spawned a sort of "bounce kill" meta, with numerous (though less spectacular) kills across various multiplayer maps surfacing online. Some kills, like the one below, involve multiple bounces before finding their target.

Ricocheted a blade around Subsonic. Final kill cam.
by u/SpawnTubing in r/blackops6

While some players find the bouncing blades frustrating and annoying, developer Treyarch recently buffed the Ricochet Blades' physics and bounce speeds. The relevant patch notes detail these changes:

D1.3 Sector

Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.

Ricochet Blades

  • Increased damage from 75 to 100.
  • Decreased rate of fire.
  • Decreased projectile velocity.
  • Improved bouncing speeds and physics.

With these changes, the Ricochet Blades' dominance is poised to intensify, especially with Season 3 and the anticipated return of Verdansk to Warzone on the horizon.