This extensive interview delves into the mind of Christopher Ortiz (kiririn51), a key figure behind the beloved indie game VA-11 Hall-A and the upcoming title, .45 Parabellum Bloodhound. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges of managing a growing fanbase. The conversation also touches on the development process, artistic inspirations (including a deep dive into the influence of Suda51 and The Silver Case), and the team's evolution.
Ortiz reflects on the journey of VA-11 Hall-A from its initial modest expectations to its widespread popularity and numerous ports, addressing the unfulfilled promise of an iPad version. He details the collaborative spirit within Sukeban Games, highlighting the contributions of key artists like MerengeDoll and composer Garoad. The discussion extends to the creation of merchandise, the inspiration behind iconic artwork, and the evolution of the team's creative process.
A significant portion of the interview focuses on .45 Parabellum Bloodhound, its development, visual inspirations (drawing parallels to cities like Milan and Buenos Aires), and the unique gameplay mechanics designed to bridge the gap between visual novel and action game fans. Ortiz shares anecdotes about the development process, the team's challenges, and the overwhelmingly positive fan response to the game's reveal.
The interview also explores Ortiz's personal experiences, his creative process, and his thoughts on the current state of indie game development. He shares insights into his favorite games, his coffee preferences, and his ongoing fascination with The Silver Case, revealing its profound influence on his creative vision. The conversation concludes with a look forward to future projects and a promise of further discussions.