Top 19 Weapons in Divinity: Original Sin 2

Author: Finn May 04,2025

Summary

  • Players can acquire powerful weapons by defeating dragons, NPCs, or exploring with unique abilities and perks.
  • Some weapons provide bonuses like frozen/chilled effects, critical rate boosts, and unique skills tailored to various playstyles.
  • Act 3 offers decent weapons, including effective bows, life steal swords, and tank-specific armaments that cater to diverse character builds.

In Divinity: Original Sin 2, the array of weapons available to players is vast and varied, with the best choices depending on the party's composition, chosen skills, and overall strategy. However, certain weapons stand out due to their unique abilities, skill enhancements, and formidable damage output, making them essential for any serious player.

Updated on January 13, 2025, by Rhenn Taguiam: As Larian Studios embarks on a new IP, fans of Divinity: Original Sin 2 eagerly anticipate any connections to the beloved title. While details about Larian's new project remain under wraps, Divinity: Original Sin 2 continues to offer endless gameplay, especially for those seeking the game's best weapons. Key armaments include a weapon obtained by forgoing diplomacy, a powerful endgame weapon, and two surprisingly effective weapons available from an NPC merchant.

19 Fang Of The Winter Dragon

Perfect For Act 1 Adventures

Bonuses and Perks
  • 4 – 5 Water Damage
  • 23 – 25 Physical Damage
  • 10% Critical Rate
  • 155% Critical Damage
  • +1 Strength
  • +1 Intelligence
  • +1 Warfare
  • +1 Hydrosophist
  • 5% Chilled for a turn
  • 25% Cleave

The Fang of The Winter Dragon is located near Fort Joy on the South Southwest part of the island. Here, players encounter Slane The Chained Winter Dragon. Defeating the dragon rewards the Fang Of The Winter Dragon; sparing the dragon means missing out on this weapon. While the decision to kill the dragon is contentious, the Fang provides a solid option early in the game with its array of perks and the valuable Chilled effect.

18 Morning’s Light

A Decent Bow For Where It's Discovered

Bonuses and Perks
  • 155% Critical Damage
  • +2 Finesse
  • +1 Ranged
  • +1 Huntsman
  • Cause Marked for two turns.

Morning’s Light is acquired from NPC Corbin Day, either by freeing or killing him. It's advisable to spare him, as he can enhance weapons later in the game. While not the most potent weapon, Morning’s Light is among the better bows available early on, offering strong damage and beneficial perks.

17 Eternal Stormblade

Perfect For Act 3 Adventures

Bonuses and Perks
  • 14 – 16 Air Damage
  • 70 – 78 Physical Damage
  • 15% Critical Rate
  • 155% Critical Damage
  • +3 Memory
  • +6 Initiative
  • 20% Stunned for two turns
  • 10% Shocked for a turn.

The Eternal Stormblade is concealed within the Murky Cave during Act 3, guarded by four formidable guardians. While not the strongest weapon for late-game play, it's a valuable asset for Act 3, offering a range of useful perks and bonuses.

16 Lohar’s Two-Handed Source Hammer

A Handy Source Hammer

Bonuses and Perks
  • 82 – 87 Physical Damage
  • 20% Critical Rate
  • 155% Critical Damage
  • +3 Strength
  • +1 Warfare
  • +1 Two-Handed
  • 15% Cause Knocked Down for two turns.
  • Obtain Skill: Onslaught
  • Obtain Skill: All In

Lohar’s Two-Handed Source Hammer becomes available after completing the Shadow Over Driftwood quest and handing over Mordu’s Amulet to Lohar. Ideal for mid-game brawlers, its high Critical Hit Rate enhances occasional powerful damage bursts.

15 Hanal Lechet

Combine Fire And Ice

Bonuses and Perks
  • 6 -7 Water Damage
  • 35 – 40 Physical damage
  • +2 Strength
  • +1 Constitution
  • +1 Two-Handed
  • +1 Hydrosophist
  • 25% Frozen for a turn
  • 5% Chilled for a turn
  • 25% Cleave Damage
  • Obtain Skill: All In

Hanal Lechet is found in Act 2 near an overturned carriage on Reaper’s Coast, where a frightened Dwarf Woman can be found. Although its damage output is moderate, the weapon's Frozen and Chilled effects make it an excellent choice for controlling opponents in combat.

14 The Illuminator

Be One With Necrofire

Bonuses and Perks
  • 2 – 3 Fire Damage
  • 11 – 12 Physical Damage
  • 10% Critical Rate
  • 150% Critical Damage
  • +1 Pyrokinetic
  • 50% Necrofire for a turn
  • 10% Burning for a turn

The Illuminator, a one-handed Mace, is dropped by Scapor during the Burning Pigs questline. Originally a torch from Braccus Rex’s dungeon, it's imbued with dark power, causing both fire and physical damage. Its key perks include a +150% damage boost, a 50% chance of causing Necrofire, and a 10% chance of inflicting Burning.

13 Dumora Lam

Poison Becomes A Friend

Bonuses and Perks
  • +3 Intelligence
  • +2 Geomancer
  • +1 Dual Wielding
  • Create a 1m Poison puddle when targeting terrain
  • +159% Damage
  • 1 Rune Slot
  • Obtain Skill: Siphon Poison

Dumora Lam, a powerful wand, is locked in a runed chest in Dramahlihk’s home plane, accessible with Lohse in the party and Malady alive. It offers a +3 Intelligence boost, +2 to Geomancer, and +1 to Dual Wielding, alongside its poison manipulation abilities, making it perfect for Undead heroes.

12 Deiseis Riveil

Ramp Up Damage With An Anti-Invisible

Bonuses and Perks
  • 149 – 183 Physical Damage
  • +5% Critical Rate
  • +150% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • 25% Bleeding for two turns
  • 25% Cleave
  • Obtain Skill: Glitter Dust

Deiseis Riveil, a unique bow, is purchasable from Trader Non outside the Cathedral. It delivers significant base physical damage and can increase critical hit potential. Its Glitter Dust ability prevents enemies from turning invisible, while its chance to cause Bleeding and boost Cleave damage enhances its utility.

11 Executor Ninyan’s Axe

A Meister Has To Die To Acquire This Powerful Asset

Bonuses and Perks
  • 20% Critical Chance
  • 160% Critical Damage
  • +2 Strength
  • +1 Warfare
  • 10% Chance to set Frozen (1 Turn)
  • 20% Chance to set Crippled (2 Turns)
  • 10% Chance to set Chilled (1 Turn)

During the journey to help Godwoken unlock their potential, players encounter Meistr Siva, who is about to be executed by Executor Ninyan. While saving Siva is the noble choice, killing Ninyan is necessary to obtain her Axe. This weapon is ideal for tanks, offering chances to set Chilled, Cripple, and Frozen, along with boosts to Strength, Warfare, and Criticals.

10 Chamore Doran

The Only Weapon In The Game With Its Chance Effect

Bonuses and Perks
  • 160% Critical Damage
  • +2 Intelligence
  • +1 Dual Wielding
  • +1 Summoning
  • +1 Aerotheurge
  • 20% Chance to Set Sleeping (1 turn)
  • Immunity to Sleeping

Chamore Doran, a wand purchasable from Trader Ovis in Driftwood Square, is unique for its ability to set enemies to Sleep. Its high Critical Damage and additional Intelligence, Summoning, and Aerotheurge boosts make it an excellent choice for Spellcasters aiming to disrupt enemy formations.

9 Harrowblade

Perfect For Life Steal Sustain Builds

Bonuses and Perks
  • +160% Critical Damage
  • +3 Strength
  • 20% Chance to Set Suffocating (1 Turn)
  • 20% Chance to Set Burning (1 Turn)
  • +14% Life Steal

The Harrowblade, a two-handed sword purchasable from Quartermistress Anna in the Blackpits, is perfect for tanks seeking to sustain themselves through Life Steal. Its high Critical Damage and chances to set Burning and Suffocating make it effective against single-target foes.

8 Loic’s Discipline

Eternally Burn Enemies

Bonuses and Perks
  • +160% Critical Damage
  • +3 Memory
  • +3 Intelligence
  • +2 Pyrokinetic
  • 1m Cursed Fire when targeting terrain

Loic’s Discipline, acquired after defeating Loic the Immaculate in Arx Outskirts, is a wand that significantly boosts Intelligence and Pyrokinetic abilities. Its ability to summon Cursed Fire adds persistent damage to the battlefield, making it a formidable weapon for Spellcasters.

7 Voor D’Aravel

Perfect For Tanks

Bonuses and Perks
  • Obtain Skill: Guardian Angel
  • 9 Poison
  • +3 Strength
  • +2 Constitution
  • +2 Warfare
  • 25% Taunting Opponent for two turns

The Voor D’Aravel sword, hidden in an Ornate chest in the Lizard Consulate’s Garden in The Arx, is ideal for tank characters. Its Guardian Angel skill redirects melee damage meant for allies, and its high physical and poison damage, along with boosts to Strength, Constitution, and Warfare, make it a powerful shield and offensive weapon.

6 The Reckoning

Perfect For Battlemages

Bonuses and Perks
  • 150% Critical Damage
  • +2 Strength
  • +2 Intelligence
  • +2 Necromancy

The Reckoning, a two-handed mace dropped by The Hammer, is renowned for its raw damage output. Its 150% Critical Damage boost and enhancements to Strength, Intelligence, and Necromancy make it a staple for Battlemages, ensuring they remain relevant even as their companions ascend to demigod status.

5 Vord Emver

A Powerful Ranged Weapon For Cryo Specialists

Bonuses and Perks
  • 125 – 131 Water Damage
  • 208 – 218 Physical Damage
  • 5% Critical Rate
  • 155% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • -1 Movement
  • 20% Frozen for two turns
  • 20% Life Steal
  • 5% Accuracy
  • Obtain Skill: Cryotherapy

Vord Emver, a crossbow acquired from a minion of Karon during the Past Mistakes quest, is a formidable weapon for Cryo Specialists. Its high physical and water damage, along with the Cryotherapy skill that converts frozen surfaces into Magic armor, make it a versatile and powerful choice.

4 Lucian’s Divine Staff

Heal And Magic Missile In One Staff

Bonuses and Perks
  • 219 – 267 Water Damage
  • 155% Critical Damage
  • +3 Intelligence
  • +2 Constitution
  • +2 Wits
  • +2 Hydrophist
  • +6 Initiative
  • Obtain Skill: Healing Ritual
  • Obtain Skill: Staff Of Magus

Lucian's Divine Staff, obtainable from a chest in the Cathedral of Arx, is a must-have for Mages. Its water damage and boosts to Intelligence, Constitution, Wits, and Hydrophist, combined with the Healing Ritual and Staff of Magus skills, make it a versatile tool for both offense and support.

3 Domoh Dumora

Burn And Bleed In One Dagger

Bonuses and Perks
  • Cause Burn
  • Cause Bleeding three turns
  • +110% Damage
  • Cause Terrified for a turn
  • Obtain Skill: Backstabbing

The Domoh Dumora dagger, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the game's premier dagger. Its high physical and fire damage, combined with the ability to inflict Burning, Bleeding, and Terrified effects, make it a deadly weapon. Its Backstabbing skill ensures critical hits, enhancing its lethality.

2 Swornbreaker

An Unrepairable Sword

Bonuses and Perks
  • +3 Strength
  • +3 Intelligence
  • +2 Necromancy
  • 20% Accuracy
  • 20% Critical Rate
  • +165% Damage
  • Obtain Skill: Swornbreaker

The Swornbreaker, found in the Vault of Linder Kemm or crafted at the Nameless Isle, is a powerful sword with significant boosts to Strength, Intelligence, and Necromancy. Its Swornbreaker ability allows players to break pacts with the God King without consequences, though its unrepairable nature limits its long-term use.

1 Falone Scythe

A Scythe With Impressive Crit Potential

Bonuses and Perks
  • +3 Strength
  • +1 Two-Handed
  • 25% Decay for two turns.
  • 20% Critical Rate
  • 260% Damage
  • Obtain Skill: Living On The Edge
  • Obtain Skill: All In

The Falone Scythe, obtainable from a statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. Its high base damage, enhanced by Strength and Two-Handed boosts, along with its chance to inflict Decay and impressive critical hit potential, make it a game-changer. The Living On The Edge and All In skills further cement its status as the ultimate weapon.