Helldivers 2: Pasywna lista poziomów zbroi

Autor: Benjamin Feb 21,2025

Helldivers 2 Armour Passives: Kompleksowy przewodnik i lista poziomów

Helldivers 2 podziela zbroję w światło, średnie i ciężkie warianty, każde wpływające na mobilność i obronę. Jednak prawdziwa moc leży w pasywach pancerza - silne profiki znacznie zmieniają rozgrywkę. Ten przewodnik zawiera pełny przegląd wszystkich pasywów i listy poziomów, które pomogą zoptymalizować zużycie.

Wszystkie pasywne pancerze i ich efekty

Gra ma obecnie 14 pasywów zbroi, z których każda kształtuje styl gry i walka. Pamiętaj, że tylko pancerz nadaje te pasywne; Hełmy i peleryny nie oferują żadnych dodatkowych bonusów.

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding).
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds additional stim duration.
Peak Physique100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout30% reduced enemy detection range; map markers trigger radar scans revealing nearby enemies.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching95% reduced recoil flinching.

Lista poziomów pasywnych Armor (wersja 1.002.003)

Ta lista poziomów ocenia pasywne na podstawie ogólnej wartości, użyteczności i skuteczności w różnych misjach i typach wroga.

TierArmor PassiveWhy?
**S**Engineering KitExtra grenades are invaluable for various tasks: closing bug holes, destroying fabricators/warp ships, and utilizing thermites/stun grenades.
Med-KitSignificantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively allowing you to cheat death.
Siege-ReadySubstantially improves ammo management and reload times, making it ideal for handling large enemy groups, particularly with high-ammo consumption weapons.
**A**Democracy ProtectsProvides a strong defensive boost, particularly in early game, enabling survival against lethal attacks.
Extra PaddingOffers a straightforward increase in overall damage resistance.
FortifiedExtremely beneficial against Automatons, enhancing survivability against explosives and improving weapon effectiveness against robotic enemies.
Servo-AssistedHighly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health mitigates claw attacks.
**B**Peak PhysiqueLess useful due to the general avoidance of melee combat; the weapon handling improvement is helpful against mobile enemies but offers less overall impact than other options.
InflammableSituational but valuable for fire-based builds, especially effective on planets with fire tornadoes, and against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, but its limited functionality (lack of POI/objective highlighting) prevents a higher ranking.
**C**AcclimatedLimited value as you rarely face all four elemental damage types in a single mission.
Advanced FiltrationOnly beneficial for gas-focused builds and offers limited overall impact.
Electrical ConduitPrimarily useful against the Illuminate, but other passives offer better overall effectiveness.
UnflinchingMinimal impact on combat effectiveness; recoil reduction is barely noticeable.