Helldivers 2: Zırh Pasif Seviye Listesi

Yazar: Benjamin Feb 21,2025

Helldivers 2 Zırh Pasifleri: Kapsamlı Bir Kılavuz ve Seviye Listesi

Helldivers 2, zırhı her biri hareketliliği ve savunmayı etkileyen ışık, orta ve ağır varyantlara kategorize eder. Bununla birlikte, gerçek güç zırh pasiflerinde yatmaktadır - güçlü avantajlar oyunu önemli ölçüde değiştirir. Bu kılavuz, yüklemelerinizi optimize etmenize yardımcı olacak tüm pasiflere ve bir katman listesine tam bir genel bakış sağlar.

Tüm zırh pasifleri ve etkileri

Oyun şu anda her biri oyun tarzınızı şekillendiren ve savaş etkinliğinizi şekillendiren 14 zırh pasifine sahiptir. Unutmayın, sadece vücut zırhı bu pasiflere verir; Kasklar ve pelerinler ek bonuslar sunmaz.

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding).
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching or prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds additional stim duration.
Peak Physique100% increased melee damage; improved weapon handling (reduced weapon movement drag).
Scout30% reduced enemy detection range; map markers trigger radar scans revealing nearby enemies.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity.
Unflinching95% reduced recoil flinching.

Zırh Pasif Seviye Listesi (Sürüm 1.002.003)

Bu katman listesi, çeşitli görevler ve düşman türleri arasındaki genel değer, fayda ve etkililiğe göre pasifleri değerlendirir.

TierArmor PassiveWhy?
**S**Engineering KitExtra grenades are invaluable for various tasks: closing bug holes, destroying fabricators/warp ships, and utilizing thermites/stun grenades.
Med-KitSignificantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively allowing you to cheat death.
Siege-ReadySubstantially improves ammo management and reload times, making it ideal for handling large enemy groups, particularly with high-ammo consumption weapons.
**A**Democracy ProtectsProvides a strong defensive boost, particularly in early game, enabling survival against lethal attacks.
Extra PaddingOffers a straightforward increase in overall damage resistance.
FortifiedExtremely beneficial against Automatons, enhancing survivability against explosives and improving weapon effectiveness against robotic enemies.
Servo-AssistedHighly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health mitigates claw attacks.
**B**Peak PhysiqueLess useful due to the general avoidance of melee combat; the weapon handling improvement is helpful against mobile enemies but offers less overall impact than other options.
InflammableSituational but valuable for fire-based builds, especially effective on planets with fire tornadoes, and against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, but its limited functionality (lack of POI/objective highlighting) prevents a higher ranking.
**C**AcclimatedLimited value as you rarely face all four elemental damage types in a single mission.
Advanced FiltrationOnly beneficial for gas-focused builds and offers limited overall impact.
Electrical ConduitPrimarily useful against the Illuminate, but other passives offer better overall effectiveness.
UnflinchingMinimal impact on combat effectiveness; recoil reduction is barely noticeable.