Helldivers 2 Zırh Pasifleri: Kapsamlı Bir Kılavuz ve Seviye Listesi
Helldivers 2, zırhı her biri hareketliliği ve savunmayı etkileyen ışık, orta ve ağır varyantlara kategorize eder. Bununla birlikte, gerçek güç zırh pasiflerinde yatmaktadır - güçlü avantajlar oyunu önemli ölçüde değiştirir. Bu kılavuz, yüklemelerinizi optimize etmenize yardımcı olacak tüm pasiflere ve bir katman listesine tam bir genel bakış sağlar.
Tüm zırh pasifleri ve etkileri
Oyun şu anda her biri oyun tarzınızı şekillendiren ve savaş etkinliğinizi şekillendiren 14 zırh pasifine sahiptir. Unutmayın, sadece vücut zırhı bu pasiflere verir; Kasklar ve pelerinler ek bonuslar sunmaz.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers trigger radar scans revealing nearby enemies. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Zırh Pasif Seviye Listesi (Sürüm 1.002.003)
Bu katman listesi, çeşitli görevler ve düşman türleri arasındaki genel değer, fayda ve etkililiğe göre pasifleri değerlendirir.
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for various tasks: closing bug holes, destroying fabricators/warp ships, and utilizing thermites/stun grenades. |
Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, effectively allowing you to cheat death. | |
Siege-Ready | Substantially improves ammo management and reload times, making it ideal for handling large enemy groups, particularly with high-ammo consumption weapons. | |
**A** | Democracy Protects | Provides a strong defensive boost, particularly in early game, enabling survival against lethal attacks. |
Extra Padding | Offers a straightforward increase in overall damage resistance. | |
Fortified | Extremely beneficial against Automatons, enhancing survivability against explosives and improving weapon effectiveness against robotic enemies. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade usage, while extra limb health mitigates claw attacks. | |
**B** | Peak Physique | Less useful due to the general avoidance of melee combat; the weapon handling improvement is helpful against mobile enemies but offers less overall impact than other options. |
Inflammable | Situational but valuable for fire-based builds, especially effective on planets with fire tornadoes, and against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, but its limited functionality (lack of POI/objective highlighting) prevents a higher ranking. | |
**C** | Acclimated | Limited value as you rarely face all four elemental damage types in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds and offers limited overall impact. | |
Electrical Conduit | Primarily useful against the Illuminate, but other passives offer better overall effectiveness. | |
Unflinching | Minimal impact on combat effectiveness; recoil reduction is barely noticeable. |