Gearbox CEO、ボーダーランズ映画の失敗を受けてボーダーランズ 4 についてヒント
映画『ボーダーランズ』の興行収入の失敗を受けて、Gearbox の CEO ランディ ピッチフォードは再び『ボーダーランズ 4』の開発をからかいました。ゲームの進捗状況と CEO の最近のコメントについて詳しく知りたい方は読み続けてください。
Gearbox CEO、ボーダーランズ 4 の開発を微妙に認める
次のボーダーランズ ゲームの進捗
日曜日、ピッチフォードはボーダーランズの新作の制作について微妙な確認を行い、ゲームに対するファンの継続的な熱意に感謝し、それを映画の評判の悪さと対比させた。彼はチームの次回作への献身的な姿勢を強調し、ファンがさらなる情報を求めているようにしました。
これは、先月行われた GamesRadar のインタビューに続くもので、ピッチフォード氏は Gearbox で進行中のいくつかの大規模プロジェクトについて言及しました。正式な発表は避けながら、次のボーダーランズ ゲームに関するニュースが差し迫っていることを示唆しました。
今年初め、Take-Two Interactive による Gearbox Entertainment の買収と時を同じくして、パブリッシャー 2K はボーダーランズ 4 の開発を正式に承認しました。 2009 年に発売されたボーダーランズ シリーズは 8,300 万本以上の販売を誇り、ボーダーランズ 3 は 2K の最速販売タイトル (1,900 万本) としての記録を樹立しました。 『ボーダーランズ 2』は、2012 年の発売以来 2,800 万本を超え、依然として同社のトップセールスとなっています。
映画の低調なパフォーマンスが CEO のコメントに拍車をかける
映画『ボーダーランズ』が厳しい批判にさらされ興行成績が振るわなかった後、ピッチフォード氏のソーシャルメディアでのコメントはすぐに出た。 IMAX上映を含む3,000以上の劇場で広く公開されたにもかかわらず、この映画の公開週末の興行収入はわずか400万ドルに過ぎなかった。予測によると、オープニング興行収入は 1,000 万ドルを大幅に下回り、1 億 1,500 万ドルの製作予算とは対照的です。
3 年以上にわたって製作が進められてきた待望の映画は、圧倒的に否定的なレビューを受け、この夏最大の重大な失望作品の 1 つとしての地位を固めました。 熱心なファンでさえ失望を表明し、CinemaScore の低下につながりました。 批評家らは、ファン層との断絶、ゲームを特徴づけていた魅力やユーモアの欠如を挙げた。 『ラウド・アンド・クリア・レビュー』のエドガー・オルテガは、この映画が若い観客にアピールしようとする誤った試みの結果、水準以下の作品になったと強調した。
Gearbox が次回作の準備を進める中、この映画の失敗は、人気のビデオ ゲームを大画面に適応させるという課題を浮き彫りにしました。 ただし、スタジオはゲーム視聴者に新たな成功タイトルを提供することに引き続き取り組んでいます。
Company of Heroes has officially introduced an online, cross-platform multiplayer mode in its latest update, marking a major milestone for the acclaimed World War II real-time strategy franchise. This new feature allows players on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch to seamlessly join the same matches, fostering a more connected and inclusive multiplayer experience.
The cross-platform functionality was developed in collaboration with the game’s publisher, Relic Entertainment, and developer Sega, leveraging advanced matchmaking and anti-cheat systems to ensure fair and smooth gameplay across all supported platforms. Players can now team up or compete against friends regardless of their chosen console or PC, breaking down traditional platform barriers.
Key features of the new online multiplayer mode include:
True Cross-Platform Play: Join matches with players on any supported platform using a unified account system.
Dynamic Matchmaking: Intelligent pairing based on skill level, platform preference, and region.
Enhanced Anti-Cheat Measures: Built-in protections to maintain a fair and enjoyable experience.
Cross-Progression and Leaderboards: Track achievements and progress across devices.
Regular Content Updates: New maps, factions, and gameplay modes are being rolled out seasonally.
The addition of cross-platform multiplayer has been warmly received by the Company of Heroes community, with many praising the move for revitalizing the franchise and expanding its competitive scene. Relic has also confirmed plans for future support of VR integration and expanded esports initiatives.
Whether you’re commanding Allied forces on the Western Front or leading German panzers through the Eastern Campaign, the new online mode ensures that every battle is now more accessible—and more intense—than ever before.
Company of Heroes: Cross-Platform Multiplayer Mode is now live on all supported platforms.
Like a Dragon: Pirate Yakuza — that title sounds like a wild, genre-bending crossover that blends the gritty, emotional storytelling of the Like a Dragon series with the swashbuckling chaos of pirate adventure. While it’s not an official game as of now (as of 2024), let’s imagine what this fictional fusion might look like in full detail:
🎮 Like a Dragon: Pirate Yakuza
(An Imagined PlayStation 5 Exclusive)
Genre: Action-Adventure, RPG, Open World
Platforms: PlayStation 5, PC (later)
Developer: Ryu Ga Gotoku Studio (Sega)
Release Date: 2025 (Fictional)
🌟 The Premise:
After being betrayed and exiled from Kamurocho, Ichiban Kasuga—the heart of the Yakuza world—flees across the Pacific in a stolen cargo ship, only to crash on a mysterious island chain known as The Crimson Isles. There, he discovers a forgotten legend: a secret pirate clan, the Kurozame, who once served as the "spiritual guardians" of the Yakuza, protecting ancient codes of honor from foreign corruption.
But now, the Kurozame are hunted. Their leader, Captain Hekigan, has vanished. Their ships lie in ruins. And a sinister new power—the Black Galleon Syndicate—is enslaving islanders and siphoning the land's spiritual energy.
Ichiban, now a "pirate in spirit," must survive, fight, and reclaim his honor not with swords and fists alone—but with friendship, music, and the unbreakable will of a man who believes in second chances.
🔥 Key Features:
Dynamic Pirate Combat System:
Fight with a mix of traditional Like a Dragon brawler mechanics and nautical chaos—boarding enemy ships, swinging from rigging, using cannon fire, and even summoning sea monsters through ritual songs.
The "Soul of the Sea" Gauge:
A new meter that builds through storytelling, friendship, and musical performances. When full, Ichiban can unleash legendary "Spirit Raids"—epic, cinematic battles where he dances through waves and attacks like a storm.
The Crew System:
Recruit eccentric pirate crewmates with unique skills:
Kaito, a rogue samurai-turned-pirate who fights with dual katanas and a voice like a hurricane.
Miyako, a former geisha who uses fans to control wind and summon storms.
Captain Fudo, a grizzled veteran with a mechanical arm and a heart full of grudges.
Island Towns & Open World:
Explore lush jungle islands, underwater ruins, and floating bazaars. Every town has its own theme—hip-hop port cities, gothic pirate forts, and even a secret island where yakuza and pirates once held "brotherhood duels" in honor of peace.
Fishing, Cooking, and Music Minigames:
Yes, you can fish for mythical sea eels, cook seafood risotto on a beach, and perform live on the deck with a guitar made from a stolen violin.
The "Yakuza Code on the High Seas":
Moral choices affect your crew’s loyalty. Help a starving village? Gain honor. Betray a friend for treasure? Unlock dark "Pirate Ghost" forms.
🎵 Music & Tone:
The soundtrack blends traditional Japanese folk, pirate sea shanties, and jazzy saxophone riffs reminiscent of Yakuza 0.
Iconic theme: "The Wind That Carries the Name of a Man" — a haunting ballad sung by a mysterious woman who may be a spirit from Ichiban’s past.
🎮 Gameplay Moments:
Battle Scene: Ichiban fights a giant, cursed kraken made of yakuza swords and cursed pachinko machines, screaming, "I only fight for my friends!"
Emotional Climax: After losing his best crewmate, Ichiban sings a lullaby to a storm-ravaged village, calming the seas and awakening the island’s ancient guardian spirit—an enormous, glowing crane made of paper and light.
Final Boss: The Black Galleon’s leader isn’t a pirate at all—but a corrupted version of Daisuke Arakawa, a former yakuza councilman who believed honor was obsolete.
💬 Quote (Ichiban, in a pirate hat, grinning):
"I may not have a ship. I may not even know how to sail. But I’ve got heart, and a crew that’s more family than gold. And that… is the real treasure."
🚨 Why It Works:
Like a Dragon has always explored themes of redemption, loyalty, and found family. Pirates are the ultimate metaphor for outcasts and rebels—perfect for Ichiban’s journey.
The blend of Eastern honor and Western adventure creates a fresh, emotional, and wildly fun experience.
Fans of One Piece, Pirates of the Caribbean, and Yakuza would all feel at home.
🎮 Verdict (Fictional):
If Like a Dragon: Pirate Yakuza ever released, it would be a cultural phenomenon—more than a game, it’d be a legend in the making, with more heart than any ship ever built.
🏴☠️ “The sea doesn’t care about your past. But your crew does. And that’s enough.”
— Ichiban Kasuga, Captain of the Kurozame, 2025
Would you play it? 🏴☠️💥