Valve has released a major update for Deadlock, completely revamping its core map design. Gone are the four lanes; in their place is a streamlined three-lane structure, bringing the game more in line with traditional MOBA layouts.
This shift significantly alters gameplay. The previous "1 vs 2" lane distribution is obsolete. Expect to see two heroes per lane, demanding a complete reassessment of team strategies and resource allocation.
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The map's overall design has been tweaked, including the positioning of neutral camps, buffs, and other key elements. A new "map exploration" mode has been added, allowing players to freely navigate the revised map without the pressure of combat, providing a helpful tool for familiarization.
The Soul Orb system has also received an overhaul. Players can now collect souls even without delivering the final blow, accelerating resource acquisition. Further refinements have been made to soul effects, including reduced air-hover times.
Additional improvements include adjustments to sprint mechanics and character balancing, alongside the addition of support for DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0. The patch also boasts general performance enhancements and numerous bug fixes. For a detailed list of all changes, consult the official patch notes.