Pocketpair's CEO, Takuro Mizobe, recently spoke with ASCII Japan about Palworld's future, specifically addressing the possibility of transitioning the game to a live service model. While no firm decisions have been made, Mizobe confirmed ongoing development, including plans for new maps, Pals, and raid bosses.
He outlined two potential paths: completing Palworld as a one-time purchase (B2P) title or adopting a live service (LiveOps) model. Mizobe acknowledged the financial advantages of a live service model, which could extend the game's lifespan and revenue streams. However, he emphasized the significant challenges involved, given Palworld's initial design and the complexities of such a transition.
A crucial factor in this decision is player preference. Mizobe highlighted the typical trajectory of games transitioning to live service models, usually starting as free-to-play (F2P) before introducing paid content. Palworld's current B2P structure presents a unique hurdle, requiring careful consideration of the potential impact on the existing player base. He cited the successful (but lengthy) transitions of PUBG and Fall Guys as examples of the time and effort required for such a shift.
Mizobe also discussed alternative monetization strategies, such as ad monetization. However, he dismissed this option for Palworld, citing the general negative reception of ads in PC games, particularly within the Steam community.
Currently, Pocketpair is focused on increasing player engagement and retention while exploring the best long-term strategy for Palworld. The game remains in early access, having recently launched its substantial Sakurajima update and introducing its PvP arena. The ultimate direction of Palworld remains under careful consideration.