"Shroud-Backed FPS Game Spectre Divide Closes After Six Months"

Author: Mila Apr 16,2025

Spectre Divide, the FPS Shroud Supported, Shuts Down After 6 Months Since Launch

In a surprising turn of events, the tactical FPS game Spectre Divide, developed by Mountaintop Studios, will be shutting down just six months after its launch. The decision comes after the game's first season and console release failed to meet the company's expectations and generate sufficient revenue. Mountaintop Studios' CEO, Nate Mitchell, addressed the situation in a statement, expressing gratitude for the support received but highlighting the lack of success needed to sustain the game and the studio.

Spectre Divide Will Go Offline in 30 Days

Season 1 and Console Launch Did Not Meet Expectations

Spectre Divide, which launched its first season, "Flashpoint," two weeks ago, saw initial optimism with over 400,000 players and a peak concurrent count of around 10,000 players across all platforms. However, the numbers dwindled over time, leading to insufficient active players and revenue to keep the game and studio operational. Mountaintop Studios shared this news via their official Twitter (X) account on March 13, indicating that the game would go offline within 30 days. They also plan to disable new purchases and refund money spent since the Season 1 relaunch, with more details to be announced soon.

Spectre Divide, the FPS Shroud Supported, Shuts Down After 6 Months Since Launch

In December 2024, The Verge reported that Mountaintop Studios was struggling, and the console launch and Season 1 were their final efforts to salvage the game. Despite marketing efforts, server issues at launch hindered the game's momentum. Game Director Lee Horn and CEO Nate Mitchell expressed their disappointment, noting that without the desired success in Season 1, they would need to reconsider the game's future.

Spectre Divide Shutting Down Despite Raising $30 Million Last Year

Spectre Divide, the FPS Shroud Supported, Shuts Down After 6 Months Since Launch

The announcement comes as a shock, especially since Mountaintop Studios raised $30 million in funding last year from top investors like Anthos Capital, RX3 Growth Partners, and A16Z GAMES, among others. Despite these efforts, Mitchell admitted that the funding was not enough to keep the game and company afloat. He mentioned exploring options like finding a publisher, additional investment, or an acquisition but to no avail. Mitchell emphasized their goal to innovate within the crowded FPS genre, create a unique art style and universe, and collaborate with industry icons, despite knowing the odds were against them.

Spectre Divide joins the ranks of other live-service games that have faced similar fates, such as Multiversus, Babylon’s Fall, Concord, and cancelled projects like The Last of Us Online and the reported God of War live service game.

Mountaintop Studios Closing Within The Week

Spectre Divide, the FPS Shroud Supported, Shuts Down After 6 Months Since Launch

In a final blow, Mitchell announced that Mountaintop Studios would close its doors by the end of the week due to a lack of remaining funds to support the game. This marks the end of a challenging journey for the studio, which stretched its capital as far as possible but ultimately ran out of resources.