Navigating the eerie world of *Phasmophobia* often involves a delicate balance between risk and reward, and Tarot Cards are a quintessential example of this. If you're unsure about how they function, this guide will walk you through using them effectively.
How to Use Tarot Cards in Phasmophobia
Screenshot by The Escapist
Tarot Cards are among the more perilous Cursed Possessions in *Phasmophobia*, yet they can yield significant advantages if luck is on your side. When you encounter them during a contract, consider using them in a secure area, such as near a hiding spot or the entrance. This precaution is crucial because drawing a dangerous card like Death might give you a chance to escape.
Each Tarot Card possesses a unique ability that activates immediately upon use. However, you might draw The Fool, which acts like a Joker and has no effect. You can draw up to 10 cards from the deck, and this action does not deplete your sanity. It's also possible to draw duplicates, each triggering the same effect.
The deck contains 10 different cards, each with its own effect and draw chance:
Tarot Card | Effect | Draw Chance |
---|---|---|
The Tower | Doubles ghost activity for 20 seconds | 20% |
The Wheel of Fortune | The user gains 25% sanity if the card burns green; loses 25% sanity if the card burns red | 20% |
The Hermit | Forces the ghost back into its favorite room and traps it inside for 1 minute (cannot override hunts or events) | 10% |
The Sun | Fully restores the user’s sanity to 100% | 5% |
The Moon | Completely drains the user’s sanity to 0% | 5% |
The Fool | Mimics another card before turning into The Fool; burns away and no effects happen | 17% |
The Devil | Triggers a ghost event by the player nearest to the ghost, not necessarily the user | 10% |
Death | Triggers a Cursed Hunt (20 seconds longer than normal hunt); drawing any more cards during this time is prohibited | 10% |
The High Priestess | Immediately revives a dead party member | 2% |
The Hanged Man | Immediately kills the user | 1% |
What are Cursed Objects (Possessions) in Phasmophobia?
Screenshot by The Escapist
Cursed Possessions, often referred to as "Cursed Objects," are unique items in *Phasmophobia* that appear randomly on contract maps, influenced by difficulty settings or if you're playing in Challenge Mode.
Unlike the standard equipment designed to safely locate the ghost and gather evidence, Cursed Objects serve as risky shortcuts to manipulate ghost behavior, offering both high rewards and significant dangers. The decision to use them is strategic, and there's no penalty for choosing not to, nor is there a direct reward for utilizing them.
Each contract features only one Cursed Possession, unless modified in Custom settings, and each type consistently spawns in the same location. For instance, the Voodoo Doll always appears in the Garage at 6 Tanglewood Drive.
There are seven different Cursed Objects available in the game:
- Haunted Mirror
- Voodoo Doll
- Music Box
- Tarot Cards
- Ouija Board
- Monkey Paw
- Summoning Circle
This guide concludes our exploration of using Tarot Cards in *Phasmophobia*. For more insights and updates on the game, including how to unlock all achievements and trophies, be sure to visit The Escapist.