SANDBOX: An Endless Defense, Base Building, and Unit Survival Simulator with a Simple Strategy Core!
EARLY ACCESS
Thank You for Your Support!
Dive into a casual, realistic sandbox simulator blending endless defense, base building, unit management, and survival. Transform your zone into a secure fortress. Rescue civilians to grow your population or evacuate them to safety. Enhance your people's quality of life, and use diverse tactics with a wide array of units, air and land vehicles (WIP), buildings, and weapons to cleanse the land of foes and the infected. Handle randomized events (WIP), from minor incidents to catastrophic disasters—all from the power of your mobile phone!
Experience SANDBOX Gameplay at Your Fingertips!
Inspired by survival colony, RTS, and sandbox simulation games on PC, with survival elements tailored for mobile implementation.
Minimum Specs for Acceptable Performance:
DEVICE: Oppo A5S or Equivalent/Better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or Equivalent/Better
GPU: PowerVR GE8320 or Equivalent/Better
RAM: 3GB (32GB device storage) or Equivalent/Better
v0.1 Released! Features:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Functional Unit and Building Logic
Endless Zombie Horde: Increases speed with each kill
Civilian/Worker/Builder Management
Resource Collection Logic and Requirements
Save System for Units, Buildings, and Resources
One Reliable Main Sentry Gun with Level Upgrades
A Simple Basic Research Tree
Tactical Command System for Units
WIP for v0.2 Release:
Reported Bugfixes – We need player input! Thanks!
Early Features Improvements
Vehicles: Civilian and Military Types
Random Interactive Events: Civilian Rescue, Bus/Helicopter/Plane Crashes, Essential Resource Drops (Needs Improvement)
Main Sentry Gun Upgrade Enhancements and New Features
Player Suggestions: To Be Collected
Not Started Yet – v0.3 Release:
Reported Bugfixes – We need player input! Thanks!
Civilians & VIPs Rescue Operations
Expeditions
In-Depth Research Trees and Upgrades
Unit Gear and Individual Customization
Explosives: Artillery, Grenade Launchers, Rockets
Manned/Unmanned Emplacements
Population Mood System (Happy/Sad)
Not Started Yet – v0.4 Release:
More Sandbox Options:
Grid Size
Starting Units
Starting Resources
Enemy Variants and Otherworldly Species
Enemy Pathing and AI Logic Improvements
Human Raiders
Unit Cover System
Not Started Yet – v0.5 Release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS Performance Optimization!
Random Events During Expeditions
Not Started Yet – v0.6 Release:
Weather System
Day and Night Cycle System
Quarantine Facility
Infection System
Miscellaneous Features to Implement:
Unit Customizations
Theme Customization
And More to Be Envisioned!
This project continues until I'm fully satisfied. Thank you for supporting me!
Known Issues/Bugs:
- Walls/Defenses become doubled/tripled layered after loading a saved game (resulting in ultra-sturdy walls, "just as a future president might desire").
- Zombies/Infected become extremely fast after 5000 kills or 1000+ evacuees when continuing a saved game.
- Low FPS on the Main Menu (under investigation but not a current priority; apologies).
- Fairly large install size due to How-To-Play animations (uncompressed GIF frames used for smooth, clear visuals).
- (Priority) Rescued survivors in holding disappear when continuing a saved game. Will be fixed next update. Current workaround: Evacuate them via chopper before quitting.
- Occasionally, single units that were killed are alive upon continuing a saved game.
- Worker and Builder counts reset to 4/5 upon continuing a saved game.
- Sometimes builders get stuck constructing something invisible (they remain responsive to the latest build/unbuild commands).
- Sometimes builders get stuck between built walls. Use the finger tool in the utilities menu to interact with them.
- Workers may wander off occasionally. Toggle the collection tool to direct them back to work.



