Till you Last: Safe Zone

Till you Last: Safe Zone

Strategy 0.1.2 87.7 MB by boypipz Sep 20,2026
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Application Description

SANDBOX: An Endless Defense, Base Building, and Unit Survival Simulator with a Simple Strategy Core!

EARLY ACCESS

Thank You for Your Support!

Dive into a casual, realistic sandbox simulator blending endless defense, base building, unit management, and survival. Transform your zone into a secure fortress. Rescue civilians to grow your population or evacuate them to safety. Enhance your people's quality of life, and use diverse tactics with a wide array of units, air and land vehicles (WIP), buildings, and weapons to cleanse the land of foes and the infected. Handle randomized events (WIP), from minor incidents to catastrophic disasters—all from the power of your mobile phone!

Experience SANDBOX Gameplay at Your Fingertips!

Inspired by survival colony, RTS, and sandbox simulation games on PC, with survival elements tailored for mobile implementation.

Minimum Specs for Acceptable Performance:

DEVICE: Oppo A5S or Equivalent/Better

CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or Equivalent/Better

GPU: PowerVR GE8320 or Equivalent/Better

RAM: 3GB (32GB device storage) or Equivalent/Better

v0.1 Released! Features:

Endless Defense Outpost/Base Building Survival RTS SANDBOX

Functional Unit and Building Logic

Endless Zombie Horde: Increases speed with each kill

Civilian/Worker/Builder Management

Resource Collection Logic and Requirements

Save System for Units, Buildings, and Resources

One Reliable Main Sentry Gun with Level Upgrades

A Simple Basic Research Tree

Tactical Command System for Units

WIP for v0.2 Release:

Reported Bugfixes – We need player input! Thanks!

Early Features Improvements

Vehicles: Civilian and Military Types

Random Interactive Events: Civilian Rescue, Bus/Helicopter/Plane Crashes, Essential Resource Drops (Needs Improvement)

Main Sentry Gun Upgrade Enhancements and New Features

Player Suggestions: To Be Collected

Not Started Yet – v0.3 Release:

Reported Bugfixes – We need player input! Thanks!

Civilians & VIPs Rescue Operations

Expeditions

In-Depth Research Trees and Upgrades

Unit Gear and Individual Customization

Explosives: Artillery, Grenade Launchers, Rockets

Manned/Unmanned Emplacements

Population Mood System (Happy/Sad)

Not Started Yet – v0.4 Release:

More Sandbox Options:

Grid Size

Starting Units

Starting Resources

Enemy Variants and Otherworldly Species

Enemy Pathing and AI Logic Improvements

Human Raiders

Unit Cover System

Not Started Yet – v0.5 Release:

ART & ANIMATION IMPROVEMENTS/REWORKS!

FPS Performance Optimization!

Random Events During Expeditions

Not Started Yet – v0.6 Release:

Weather System

Day and Night Cycle System

Quarantine Facility

Infection System

Miscellaneous Features to Implement:

Unit Customizations

Theme Customization

And More to Be Envisioned!

This project continues until I'm fully satisfied. Thank you for supporting me!

Known Issues/Bugs:

- Walls/Defenses become doubled/tripled layered after loading a saved game (resulting in ultra-sturdy walls, "just as a future president might desire").

- Zombies/Infected become extremely fast after 5000 kills or 1000+ evacuees when continuing a saved game.

- Low FPS on the Main Menu (under investigation but not a current priority; apologies).

- Fairly large install size due to How-To-Play animations (uncompressed GIF frames used for smooth, clear visuals).

- (Priority) Rescued survivors in holding disappear when continuing a saved game. Will be fixed next update. Current workaround: Evacuate them via chopper before quitting.

- Occasionally, single units that were killed are alive upon continuing a saved game.

- Worker and Builder counts reset to 4/5 upon continuing a saved game.

- Sometimes builders get stuck constructing something invisible (they remain responsive to the latest build/unbuild commands).

- Sometimes builders get stuck between built walls. Use the finger tool in the utilities menu to interact with them.

- Workers may wander off occasionally. Toggle the collection tool to direct them back to work.

Till you Last: Safe Zone Screenshots

  • Till you Last: Safe Zone Screenshot 0
  • Till you Last: Safe Zone Screenshot 1
  • Till you Last: Safe Zone Screenshot 2
  • Till you Last: Safe Zone Screenshot 3
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