Capcom Optimizes Monster Hunter Wilds, May Reduce GPU Requirements

Author: Skylar Apr 13,2025

Capcom's Efforts to Optimize Monster Hunter Wilds

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Capcom is diligently working to enhance the performance of Monster Hunter Wilds before its much-anticipated release. Their focus is not only on improving gameplay but also on making the game more accessible to a wider audience by potentially lowering the PC's GPU requirements. Dive into the details of Capcom's strategic approach to optimizing Monster Hunter Wilds.

Capcom Improving Monster Hunter Wilds’ Performance Ahead of Launch

Plans to Lower GPU Requirements for PC

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

On January 19, 2025, Monster Hunter Germany's official Twitter (X) account shared exciting news about Monster Hunter Wilds. They released a video demonstrating smoother gameplay, featuring a hunter engaging with Quematrice, a rooster-like brute wyvern. The showcased Prioritize Framerate mode for PS5 enhances the frame rate at the expense of some graphical detail, promising a more fluid gaming experience.

Capcom's commitment extends to the PC version, where they are actively working on reducing the recommended GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," the post stated.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Currently, the minimum GPU requirements for Monster Hunter Wilds are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. Should Capcom succeed in lowering these specifications, players with lower or mid-tier GPUs could enjoy the game, significantly broadening its reach.

Moreover, Capcom plans to release a free benchmarking tool. This tool will help players determine the optimal settings for their systems or check if their PC can handle the game. With these optimizations, players may not need to upgrade their hardware immediately.

For more insights into Monster Hunter Wilds, feel free to explore our comprehensive article on the topic.

Issues in the First Monster Hunter Wilds Open Beta

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

The first open beta test for Monster Hunter Wilds, conducted between October and November 2024, encountered significant performance issues. Feedback from Steam players highlighted problems such as low-poly NPCs and monsters, giving the game an outdated, PS1-era appearance.

Players also reported experiencing frame rate drops and other performance hiccups, even on high-end systems. While some managed to enhance performance, it often came at the cost of visual quality, further degrading the game's appearance.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Despite the initial setbacks, Capcom quickly responded. On November 1, 2024, they addressed a specific issue: "The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."

Gamers won't have to wait long to experience these improvements, as Capcom has announced a second Open Beta Test for Monster Hunter Wilds from February 7-10 and 14-17, 2025. This test will be available on PS5, Xbox Series X|S, and Steam and will feature the Bird Wyvern Gypceros and an undisclosed monster. It remains to be seen whether the latest performance enhancements will be included in this final beta phase.