Capcom Tames 'Monster Hunter Wilds' PC Demands

Author: Penelope Feb 24,2025

With Monster Hunter Wilds' February 28th release approaching, Capcom is actively investigating ways to reduce the game's recommended GPU requirements.

This announcement, originating from the official German Monster Hunter X/Twitter account, also hints at the potential release of a dedicated PC benchmarking tool.

Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum spec necessitates a 720p internal resolution, upscaling to 1080p via DLSS or FSR at the lowest graphical settings.

For a smoother 60 FPS experience at 1080p with upscaling and frame generation technologies, Capcom cites the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT as examples. However, only the RTX 4060 natively supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which, as noted in the previous beta, exhibited ghosting artifacts.

Targeting 60 FPS with frame generation might not be optimal. Digital Foundry recommends a minimum of 40 FPS for third-person games; lower frame rates with upscaling can introduce noticeable latency and negatively impact responsiveness.

The open beta revealed performance challenges for players using lower-end hardware, including mid-range cards like the RTX 3060, notably a low-LOD bug affecting texture detail for characters and monsters.

Monster Hunter Wilds utilizes Capcom's RE Engine, previously featured in titles like Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, generally known for its cross-platform performance. However, the engine's performance in larger open-world games with numerous NPCs and enemies, such as the anticipated Dragon's Dogma 2, has raised concerns. Capcom's efforts to lower the GPU requirements could prove crucial for the PC version's success.