
The studio is actively expanding its team, with new job openings for senior combat system designers. They're particularly interested in candidates with expertise in Unreal Engine 5 and boss fight design. This move indicates that the developers are working on enhancing the combat system for their upcoming project, which could either be a continuation of the acclaimed Hellblade series or an entirely new venture.
The primary objective of these enhancements is to introduce more variety, complexity, and adaptability to environmental conditions in battles. While the Hellblade series has been praised for its high-quality combat choreography, the encounters have often felt somewhat linear and repetitive. The new system aims to revolutionize this by incorporating more intricate interactions with enemies, ensuring that each fight feels distinct and fresh. It seems the studio might be drawing inspiration from games like Dark Messiah of Might and Magic, known for its dynamic combat system where battles were uniquely shaped by environmental elements, location specifics, available weapons, and the protagonist's abilities. This approach could significantly elevate the gameplay experience, making each confrontation not just a challenge but a memorable event.