Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Author: Claire Mar 04,2025

Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Yoko Taro, celebrated creator of NieR: Automata and Drakengard, recently discussed the profound impact of ICO on video games as an artistic medium. Released in 2001 for the PlayStation 2, ICO achieved cult status due to its minimalist aesthetic and evocative, wordless narrative.

Taro emphasized the game's innovative core mechanic – guiding Yorda by holding her hand – as a revolutionary departure from established gameplay norms. He pointed out that, "Had ICO required carrying a suitcase the size of a girl, it would have been incredibly frustrating." This unique interaction, he argued, was groundbreaking, challenging conventional notions of player agency.

At the time, game design often prioritized engaging gameplay even with extremely simplistic visuals. ICO, however, prioritized emotional impact and thematic depth over purely mechanical innovation. Taro believes ICO demonstrated that art and narrative could be integral to gameplay, rather than mere embellishments.

Calling ICO "epoch-making," Taro credited it with significantly altering the course of game development. He lauded its ability to convey profound meaning through subtle interactions and atmospheric world-building.

Beyond ICO, Taro cited Undertale (Toby Fox) and LIMBO (Playdead) as similarly influential titles. These games, he asserted, expanded the expressive potential of interactive media, proving video games' capacity for deep emotional and intellectual engagement.

Taro's appreciation for these games provides valuable insight into his creative process and the evolution of video games as a sophisticated and versatile art form. His perspective resonates deeply with fans who recognize the artistic lineage connecting these influential titles.