Monopoly GO: Teen Spends Thousands on Digital Monopoly Game

Author: Violet Jan 18,2025

Monopoly GO: Teen Spends Thousands on Digital Monopoly Game

Monopoly GO's Microtransactions: A $25,000 Cautionary Tale

A recent incident highlights the financial risks associated with in-app purchases, particularly in mobile games. A 17-year-old reportedly spent a staggering $25,000 on Monopoly GO microtransactions, underscoring the potential for significant, unintended spending. While the game is free-to-play, its aggressive microtransaction model allows players to accelerate progress and unlock rewards, leading many to spend far more than anticipated.

This isn't an isolated case. One Reddit user reported spending $1,000 before abandoning the game, pale in comparison to the $25,000 spent by the teenager, a sum accumulated through 368 separate in-app purchases. The parent's subsequent Reddit post seeking advice reveals the difficulty in obtaining refunds, with many commenters citing the game's terms of service as holding users responsible for all transactions.

The Controversial World of In-Game Microtransactions

The Monopoly GO situation adds to the ongoing debate surrounding in-game microtransactions. The practice has faced significant criticism before, with lawsuits filed against companies like Take-Two Interactive (developer of NBA 2K) over their microtransaction models. While legal action in this specific case is unlikely, it serves as another example of the frustration and financial hardship caused by these systems.

The industry's reliance on microtransactions is undeniable. Their profitability is substantial—Diablo 4 saw over $150 million in microtransaction revenue—and the strategy of encouraging small, incremental purchases is significantly more effective than larger, single transactions. However, this same characteristic is also a source of criticism. The model can be deceptive, leading players to spend far more than intended.

The Monopoly GO incident serves as a stark warning. It underscores the ease with which significant sums can be spent on in-app purchases and the challenges in securing refunds for unintentional spending. This case highlights the need for greater transparency and consumer protection regarding in-game microtransactions.