Exciting new details about the eagerly anticipated Assassin's Creed Shadows have surfaced online following a leak of an artbook titled "The Art of Assassin's Creed Shadows." This leak, which first appeared on platforms including a site known for hosting hentai, has quickly spread across the internet, igniting discussions among fans. The artbook, which contains several hundred pages of concept art, quotes, and development information, offers a tantalizing glimpse into the next installment of the beloved Assassin's Creed series.
The leak, initially shared on r/GamingLeaksAndRumours, has since been removed from the original site but continues to circulate on various file-sharing platforms and galleries. IGN has reached out to Ubisoft for a statement on this unusual situation.
The artbook reveals intriguing details such as concepts for historical figures, major cities, and a diverse array of weapons. It also hints at potential plot spoilers, although these cannot be verified until the game's official release. The visuals appear authentic, adding to the excitement and speculation surrounding Assassin's Creed Shadows.
The timing of this leak is particularly noteworthy, as it comes just ahead of the game's scheduled launch on March 20, 2025, following a delay that pushed it from 2024 into early 2025.
Insights from the Game Director
At a recent preview event, IGN had the opportunity to speak with Assassin's Creed Shadows game director Charles Benoit. He explained that the delay was primarily focused on polishing the game, without altering major systems. "We updated a couple of things in progression to make it more engaging, also balancing a bit more," Benoit noted. The main area requiring additional work was the parkour system, which faced challenges due to the unique architectural elements of Feudal Japan.
"The Japanese architecture, the roofs [are] super complex," Benoit elaborated. "Probably the most complex thing that I ever worked with if we compared to Odyssey and Syndicate. We needed specific codes and specific animations to support something super fluid, changing the transition of the parkour to make it even more fluid. So that's one of the specific feedback that we heard that we wanted to address, and it really improved since the last few months."