Civilization 7 Update: Negative Feedback Addressed in Patch

Author: Emma Feb 23,2025

Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing numerous player concerns following the game's full launch. The initial advanced access period yielded mixed Steam reviews, prompting Firaxis to tackle prevalent issues related to the user interface, map diversity, and perceived missing features.

Take-Two CEO Strauss Zelnick acknowledged negative feedback from both press and players in an interview with IGN, yet expressed confidence in the game's long-term appeal to the established Civilization fanbase, describing its early performance as "very encouraging."

Patch 1.0.1, exclusively for PC, Mac, Linux, and Steam Deck, is the first in a series of planned updates designed to incorporate player feedback gathered during the advanced access phase. Cross-play multiplayer has been temporarily disabled to streamline PC updates, resulting in a potentially different patch release schedule compared to consoles. This change only affects cross-platform play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.

Civilization 7 Patch 1.0.1 (Patch 2) - February 10, 2025

Gameplay:

  • Resolved an issue causing shortened Ages in Epic and Marathon speed games.
  • City-States now transition into Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
  • Addressed inconsistencies in Naval Combat:
    • Naval units now utilize correct Combat Strength values when attacking other Naval units.
    • Reciprocal damage is correctly applied after Naval unit attacks.
    • Improved consistency in Naval unit movement to the attacked tile after victory.
  • Completing a Legacy Path's final milestone no longer grants Modern Age progress, allowing more time for victory completion.
  • Towns automatically revert to growth focus if their chosen focus becomes ineligible (e.g., population decrease).
  • The Future Civic is now repeatable across all Ages, with increased costs for repeated use.
  • Fixed an issue where excessive growth bonuses resulted in negative food requirements.
  • Enhanced Rail Network reliability for settlements connected over water via Ports, provided the capital has a Port or rail connection to a settlement with a Port.
  • Improved Loyalty Crisis management in the Antiquity Age, including the ability to purchase Villas during the crisis.

AI:

  • Reduced AI offers of high-value Cities during Peace Deals.
  • Decreased AI war declarations at the start of the Modern Age.
  • AI now considers Ideology more heavily before declaring war or offering peace.
  • Adjusted AI war and peace desires based on ideological alignment with the player.

Camera:

  • Resolved a native-resolution issue causing the camera to focus on the map's lower end when clicking the minimap.

UI:

  • Temporarily replaced the Simplified Chinese font with the Civilization VI font.
  • Fixed issues with the Settlement menu, yield icons, and text cut-off on various screens.
  • Added notifications for completed Espionage actions.
  • Corrected issues with City project purchases, religion display, and District health bars.
  • Resolved portrait display issues for Leaders.
  • Improved alignment of Leader names and portraits on the Age Summary and Victory Rankings screens.
  • Fixed a background color issue in the Player Customize tab.
  • Improved spacing on the loading screen.

The patch notes highlight Firaxis' commitment to addressing player feedback and improving the overall Civilization 7 experience. Further patches are expected.