Elden Ring Nightreign's director, Junya Ishizaki, recently unveiled a significant gameplay shift: procedurally generated landscapes. The game's map will dynamically feature volcanoes, swamps, and forests, transforming the experience with each playthrough.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face." - Junya Ishizaki
This roguelike element isn't a trend-chasing tactic, Ishizaki clarifies; it's designed to intensify the RPG experience. By the third in-game day, players must select their final boss, influencing their preparation strategy and exploration path. This strategic choice allows for diverse approaches to the final battle.
"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom—for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'" - Junya Ishizaki
This system adds replayability and strategic depth, encouraging players to experiment with different approaches and build variations. The dynamic map enhances the sense of exploration and discovery, making each playthrough unique.
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