The recent announcement of a The Wheel of Time video game in development has certainly stirred the pot among fans, eliciting both surprise and skepticism across online communities. According to Variety, this upcoming project is set to be a "AAA open-world role-playing game" for PC and consoles, based on Robert Jordan's iconic 14-book series. The game is slated for a three-year development cycle and is being crafted at iwot Studios' new game development studio in Montreal, under the leadership of former Warner Bros. Games executive Craig Alexander. Alexander has a robust track record, having overseen development for major franchises like The Lord of the Rings Online, Dungeons & Dragons Online, and Asheron's Call.
Despite Alexander's credentials, the involvement of iwot Studios has raised eyebrows. The studio, formerly known as Red Eagle Entertainment, acquired the rights to The Wheel of Time back in 2004 and has been accused by some fans of being an "IP camper" and squandering the franchise over the years. The skepticism is further fueled by the ambitious three-year development timeline for a brand new studio aiming to deliver a triple-A RPG that meets the high expectations of The Wheel of Time fans. This has led to a widespread "we'll believe it when we see it" sentiment online.
On a brighter note, The Wheel of Time has enjoyed recent success with its Amazon Prime Video series, which concluded Season 3 with a much-improved reception compared to the earlier seasons that had deviated from the books. This success has introduced the series to a new wave of fans, adding to the anticipation—and scrutiny—surrounding the video game.
In an effort to delve deeper into the project, I had the opportunity to speak with Rick Selvage, the head of iwot Studios, and Craig Alexander, the studio head overseeing the video game, via a video call. This conversation aimed to clarify the project's scope, its current status, what fans can expect, and to address the online criticism directly with the studio leaders.