Unfrozen Studio, the creators of Heroes of Might & Magic: Olden Era, have unveiled further details about the intriguing Swarm faction, following an initial teaser. The team delved into their creative process, explaining the evolution of the faction from its "Inferno" concept to the final "Swarm" iteration, and its integration into the Jadame continent's narrative.
The Swarm's defining characteristic is its remarkable adaptability. Certain creatures possess abilities directly influenced by enemy unit levels; the greater the disparity, the more potent the damage inflicted. Others, like the mantises, strategically select from three distinct abilities each turn. A unique survival mechanism allows creatures such as worms and locusts to consume corpses for healing and enhancement – a skill also learnable by player heroes.
In Olden Era, the insectoid race, previously only hinted at in Might & Magic 8, assumes the mantle of the demonic threat. While respecting established lore, the developers infused the Swarm with elements of body horror and occultism, transforming them from a mere insect colony into a devoted cult under a singular overlord. Each member is intrinsically linked to a vast collective consciousness, existing solely to serve their master's commands.
Gameplay revolves around a "mono-faction" mechanic, rewarding players who exclusively utilize Swarm units due to their synergistic enhancements. Swarm troops can summon cocoons, their health directly correlated to the army's overall size. Upon hatching, these larvae provide temporary reinforcements, enabling dynamic battlefield adaptations.
The Swarm's aggressive playstyle is further emphasized by its corpse-devouring healing and empowerment, coupled with unique abilities that shift based on enemy strength. This fosters a direct confrontation approach, presenting players with a novel combat strategy.