"Resident Evil 2 and 4 Remakes: A Daunting Development Journey"

Author: Connor May 02,2025

"Resident Evil 2 and 4 Remakes: A Daunting Development Journey"

Yasuhiro Anpo, the mastermind behind the remakes of Resident Evil 2 and Resident Evil 4, disclosed that the decision to revitalize the 1998 classic, Resident Evil 2, stemmed from a palpable fan fervor to see the game restored to its former glory. Anpo shared, "We realized: people really want this to happen." This realization led producer Hirabayashi to decisively state, "Alright, we'll do it."

Initially, the team toyed with the idea of remaking Resident Evil 4 first. Yet, after thorough deliberation, they recognized that the game's near-perfect status posed significant risks for any alterations. Consequently, they shifted their focus to an earlier entry in the series that was ripe for a modern overhaul. To ensure they captured the essence of what fans desired, the developers delved into fan projects for inspiration.

Despite Capcom's internal confidence, the fanbase expressed reservations even after the successful launches of the Resident Evil 2 and Resident Evil 3 remakes, and the subsequent announcement of the Resident Evil 4 remake. Many argued that Resident Evil 4, unlike its predecessors, did not require such an update given its revolutionary impact on the genre back in 2005.

While Resident Evil 2 and Resident Evil 3, which debuted in the 1990s on the original PlayStation, were marred by dated elements like fixed camera angles and cumbersome controls, Resident Evil 4 broke new ground. Despite initial skepticism, the Resident Evil 4 remake successfully retained the original's essence while enhancing gameplay and narrative elements.

The overwhelming commercial success and glowing critical acclaim validated Capcom's approach, demonstrating that even a game deemed nearly flawless could be reimagined with reverence for its origins and a fresh creative vision.