In the world of role-playing games (RPGs), the debate between turn-based and action-oriented gameplay has been a hot topic for years. The recent release of **Clair Obscur: Expedition 33** has reignited this discussion, especially in light of its success and its clear homage to classic turn-based RPGs. Launched last week, **Clair Obscur: Expedition 33** has been lauded by IGN and numerous other sources as an outstanding RPG, proudly drawing inspiration from iconic games like Final Fantasy VIII, IX, and X, as well as action elements from games like Sekiro: Shadows Die Twice and Mario & Luigi.
In an interview with RPGsite, producer Francois Meurisse explained that **Clair Obscur: Expedition 33** was designed from the ground up as a turn-based game. The game incorporates a turn order, Pictos to equip and master, zoned-out "dungeons" to explore, and an overworld map, all hallmarks of classic RPGs. However, it also introduces action-oriented elements, such as quick-time events for attacks and parrying/dodging for defense, creating a unique blend that feels both traditional and modern. This innovative approach has sparked significant discourse on social media, with many pointing to **Clair Obscur's** success as a counterpoint to criticisms of turn-based systems, particularly in relation to the Final Fantasy series.
Naoki Yoshida, during the media tour for Final Fantasy XVI, discussed the shift towards more action-based mechanics in RPGs. He noted a growing sentiment among younger audiences who find command-based gameplay less engaging. This shift is evident in recent Final Fantasy titles like XV, XVI, and the VII remake series, which have embraced more action-driven systems. These changes have both their advocates and critics, leading to ongoing debates about the direction of RPGs.
The success of **Clair Obscur: Expedition 33** has led some to argue that it vindicates the turn-based format, suggesting that Final Fantasy should perhaps return to its roots. However, the situation is more nuanced. Square Enix has not abandoned turn-based games entirely; titles like **Octopath Traveler 2**, **SaGa Emerald Beyond**, and the upcoming **Bravely Default** remaster for Switch 2 continue to uphold the tradition. While Final Fantasy may have moved towards more action-oriented gameplay, it does not signify a complete departure from turn-based systems.
Moreover, suggesting that Final Fantasy should simply replicate **Clair Obscur: Expedition 33** oversimplifies the issue. Final Fantasy has its own distinct aesthetic and narrative style, and any changes should respect that heritage. **Clair Obscur** may share similarities with Final Fantasy, but it also stands on its own merits, with unique combat systems, a compelling soundtrack, and thoughtful world-building.
The debate over turn-based versus action-based RPGs is not new. Similar discussions have surrounded games like **Lost Odyssey** and comparisons between Final Fantasy VII and VI. Sales figures also play a crucial role in these decisions, as Yoshida mentioned when discussing the development of Final Fantasy XVI. While **Clair Obscur: Expedition 33** has enjoyed a strong start with 1 million sales in three days, Square Enix's expectations for Final Fantasy are typically much higher.
Despite the success of turn-based RPGs like **Baldur's Gate 3** and **Metaphor: ReFantazio**, the notion that turn-based games struggle to achieve success is outdated. These titles have demonstrated that well-crafted RPGs can thrive regardless of their combat system. **Clair Obscur: Expedition 33** represents a promising return to mid-budget, scoped RPGs, joining the ranks of games like **Visions of Mana** and **Ruined King**.
As for whether **Clair Obscur's** success signals a necessary shift for Final Fantasy, the answer is less clear. Recent entries like Final Fantasy XVI and FF7 Rebirth have faced challenges in meeting sales expectations, which may be influenced more by broader industry trends and the high costs of development than by the choice of combat system.
Ultimately, the key takeaway from **Clair Obscur: Expedition 33** is the importance of authenticity and creativity. As Larian CEO Swen Vincke emphasized with **Baldur's Gate 3**, success in gaming comes from making a good game that the team is passionate about. This approach offers a constructive path forward, one that celebrates originality rather than rehashing old debates.